Greg

Jul 022008
 

I’ve been fussing around with macros for my Rogues and have come up with a couple of useful ones. Now, I’m more the “copy and paste” type than any kind of macro programmer, but the macro system is worth learning and will save you a lot of clicks and keymashes.

Basically a good macro set will make you a leaner meaner killing machine.

By the way, this naturally applies to classes other than Rogues, it’s just that I’m working with [tag-tec]Rogue macros[/tag-tec] at the moment. There are a variety of other sources for WoW Rogue Macros and I list a couple at the end.

So here are the macro basics to start:

  1. Type /macro to open the macro interface
  2. Hit “new”
  3. Pick an icon
  4. And then you’ll enter your code.

For my Shadowstep (Swords) Rogue I use this:

/cast Premeditation
/cast Cheap Shot

Replace Cheap Shot with the opener of your choice, eg: Ambush. Premeditation adds 2 combo points right before the attack (with a 2 min cooldown.) So with this build I Cheap Shot and can frequently add an immediate 5 pt combo finisher. If the cooldown hasn’t finished then just the Cheap Shot will fire.

This one makes sure you bandage yourself and not the other guy. 😉 Replace the bandage with whatever bandage you’re using at the moment.
/use [target=player] Heavy Netherweave Bandage

This next one allows me to strike with Ambush and immediately switch to swords or maces or whatever. Probably not the most efficient thing to do, but it’s fun. Slot 16 is your main hand, 17 is your off hand. Just swap in whatever weapons you’re using.

If Ambush doesn’t fire for whatever reason then the weapons still swap. If you’re one of those people who likes to spam the Ambush key as you approach then this won’t work so well, because the weapons will swap before you get the ambush off.

/cast Ambush(Rank 2)
/equipslot 16 Diamond Hammer
/equipslot 17 Ironpatch Blade

Here’s a quick swap macro. Make a couple of these and switch back and forth as the situation dictates.
/equipslot 16 Mainhand weapon
/equipslot 17 Off hand weapon

Macros can get far more advanced than these, allowing you to simplify many different actions.

Killer Guides’ Rogue Guide has a bunch of other macros and a ton of great Rogue info. Get your’s here.

Arena Junkies has a page with macros for all classes that’s worth checking out, especially if you do PvP.

Looting the Scarlet Monastery

 Get the Gold  Comments Off on Looting the Scarlet Monastery
Jul 012008
 

Took my level 70 Rogue through the Scarlet Monastery today and took notes as to what was looted. Just the one one run through each of the four instances. I did run out of bag space, so some greys were tossed to make room for better stuff.

So for those of you who might be interested in doing this, here are the results. I’ll post actual sales totals when they’ve all come in. I expect this will come to over 300 gold total. Not bad for the time spent.

22gold, 27 silver after cash looted and selling greys and Bind on Pickup blues (BoP). All other items were sent to my Auction House mule for sale or disenchanting (and selling of the pieces.)

12 stacks of silk cloth, put up for about 9 gold. Don’t have any 1st aid or tailoring to work up or Rep that I want, so it’s all sold.

13 greens disenchanted into 9 vision dust, 20 soul dust, 1 greater astral essence, 2 lesser mystic essence, 1 large glowing shard. Posted on AH for just over 24 gold total.

7 greens put up on Ah for 3 to 15g each. Asking a total of 41.34

3 Bind on Equip (BoE) Blues found, 215.41 total asking price.
Here’s what I found:

Also found were a few skins (from skinning) and a few potions.

So I may do this again.

edit – Stuff has mostly sold. Not at 300g, but not bad. Current total is 258g 60s for everything from junk to BoE blues. The Butcher sold for just over 150g (Bloodscalp server.)

I may set aside a few hours and do it again. Clear the four instances, sell at Brill, mail everything else to the mule, rinse and repeat.

The Top Things Needed in the World of Warcraft

 Miscellaneous  Comments Off on The Top Things Needed in the World of Warcraft
Jun 302008
 

That Video Gaming Blog has an interesting post titled, Top 10 things needed in World of Warcraft.

I don’t know which of these are actually technically possible, or currently under development, but the ideas are interesting. One of the commenters does seem to have a good idea of what’s what in those areas, though.

Of course, Blizzard has it’s own ideas of where it wants to take the [tag-tec]World of Warcraft[/tag-tec], and only their devs know what special goodies are coming up. Still, it’s fun to do these lists.

Here’s what I would add to the above list:

  1. City of Heroes (Villains) has a killer character customization system. Plus you can go to a tailor at any time and change your look (just costs money.)  While i think it’d be a major undertaking to do this in WoW (and Bliz does have the resources) I also think it’d get rid of some of the cookie cutter look of the characters.

    It’d be cool even to change just the colors of any given armor set. Maybe changing the Gladiator look from black to hot pink would be a bit much, but I’m sure there’s a happy medium.

  2. A better “I Want a Team!” interface. Maybe the ability to add comments about your character and other characters (visible only to you.) Or maybe trade chat is good enough.
  3. A reason to make a team in the first place, other than for instances or just having fun with friends. Maybe by adjusting XP rewards, for example.
  4. A diary interface where one can add whatever notes, comments, coordinates, links etc. that come to mind. This would be especially handy if you stop playing your character for awhile and would like to remember just what was happening when you come back.

So what would you like to see added?

 Posted by at 2:43 pm

Keeping Your WoW Account Secure

 News  Comments Off on Keeping Your WoW Account Secure
Jun 272008
 

Found on MMORPG.com – Blizzard has announced the [tag-tec]Blizzard Authenticator[/tag-tec], a small device that adds an extra layer of security when playing World of Warcraft.

This is a hardware widget, for only $6.95 and available soon thru the Bliz online store, that provides an extra layer of security for people concerned about their accounts. Here’s the rest: Blizzard Authenticator

In addition to account scams that this is designed to prevent there are a few other scams, in-game and out, that are of concern to players.

You’ve probably heard the stories of users who’ve been scammed out of their gold, items, or even their accounts. In a flash, all of the time and effort they’ve put into building the perfect account has been stripped out from under them by a clever scammer. Don’t let this happen to you!

Get the book here and scam-proof your WoW game!

 Posted by at 11:10 am  Tagged with:
Jun 262008
 

I was running someone from my guild through RageFire Chasm (in Orgrimmar) the other day with my (70) Rogue. I was letting him loot everything and at some point he mentioned that he really needed the money (lev 12 Priest.)

So I had him back up and I handed him 50g.

Which seemed to blow his mind. I told him that gold was easy, which blew his mind further. Well, once you get a character or two past level 5 or so, gold is easy.

Now, I’m not talking rapidly earning thousands here, with starting characters. It’s perfectly reasonable for 70s to have that, after all, who do you think is buying all those Epic Flying Mounts at 6k (for mount and training?) Not to mention Epic items in the auction house for 1-2k each or enchants which cost 600 to 1000g for the mats.

But it’s also reasonable for very low level characters to have a lot more gold at hand. So here’s a getting started gold guide for those who aren’t already 70, and for a few that are. This isn’t specific to Alliance or Horde either.

Getting started

First off, you’re going to level one character to 5, train basic Enchanting at the city trainer, and then run that character to the Auction House in whichever capital city is closest.

This will be your permanent Auction House banker (or mule.) This character will spend 100% of it’s time at the AH and will handle ALL of the buying and selling for all your other characters. You won’t be leveling this character past 5, so don’t worry about the perfect name or look, but please don’t name it “MoneyBags” or anything like that.

By the way, having a separate character to do all your buying and selling will have the additional benefits of not forcing your friends, enemies, and teammates to wait for you while you browse and sell at the AH.

Main Characters

Your main characters, throughout their entire careers, will take any and all sellable items they find, either by looting or gathering, and will mail all of these to the mule, to be sold on the AH.

Yes, this includes teeth. Sell grey items to vendors, everything else goes to the mule and the AH, with the exception of stuff your main will be using (eg: cloth for 1st aid, good weapon drops, etc.)

Your mains will never set foot in the AH, unless looking for specific items to upgrade.

For your main character(s) get skinning and mining as your primary professions and cooking, fishing, and 1st aid as your secondaries. Why not herbalism? You can certainly take that one, if you like, but ores and skins are always in high demand, far more so than herbs in my opinion. That said, there are some higher level herbs that sell for lots, so it’s your call.

Skip the other professions for now. They’re cool and fun and very expensive to level up. Right now we want to get some cash flow.

Generally you can find a trainer for one of these gathering skills at the first town you hit when leaving the starting area. You’ll probably have to hit the capital city for the others.

Sell everything as you level up to at least 5. As soon as you leave the newb area, and hopefully have a few silver to your name, head to the city and get at least the mining and skinning skills. Make sure to get your skinning knife and pick, as well.

The Process to Gaining the Gold

Skin every skinnable critter you kill. Keep the ruined scraps of leather, as well as the light leather. When you get a stack of 20, or a few stacks, send them to your mule. Light leather goes anywhere from 75s to 3g a stack, depending on your server and how much is on the AH at any one time.

Tip – ruined scraps do sell, sometimes for more than you might think. If you’re a leatherworker save them, and if the scraps are dirt cheap, buy them, and make them into light leather, then make your items. You might save some gold this way.

So why continue skinning if light leather is only 75 silver a stack? When you get to Outlands you’ll eventually be skinning Clefthoofs. Those leathers sell for several gold per piece. There are some other skins that sell for even more.

In your 50s you’ll be seeing thick leather and rugged leather, both of which which sell very nicely for a nice price.

Mining and Herbalism – At the top left of your mini-map is a round gadget that will let you scan for all sorts of things, ores and herbs among them. Set it to scan for minerals or plants (depending on which you have) and these items will appear on your mini-map, making them much easier to gather.

If you’re a Hunter these marks will look just like the neutral beasts you see when tracking beasts, so you’ll have to turn off beast tracking or be a bit more alert.

Then, if you’re not a Night Elf, do the rounds of your low level (5-10ish) zone and start gathering. Look for ores around the hills and mountains and sometimes underwater. Gather stacks and stacks and sell them.

The Night Elf Gods seem to have forgotten to put any ores into Teldrassil, so NEs will have to head over to Darkshore to get any mining done. Darkshore has plenty, but you’ll have to be higher level.

You’ll need a 65 skill to move past copper to Tin ore, and 125 for Iron, so keep your skill as high as possible.

Enchanting – As you level up you will come across the occasional green item that you can’t use and that won’t sell very well (some of these greens do sell well, so try to be aware of that.) The worthless green items are sent to your mule to disenchant into parts (such as strange dust, etc.)

Generally, the parts that you’ll create through disenchanting sell very well.

Cooking and fishing – Learn to cook and you’ll save a bunch of cash by not buying food. Plus, many of the items you cook up will provide nice buffs and those items sell quite well for a good price.

Fishing is a source of raw materials to level up your cooking, a source of food for Hunter pets (those that eat meat, anyway,) and a source of gold by itself. Oily Blackmouth, Firefin Snapper, and other fish sell quite nicely.

Some tools to use:

  • Gatherer – This addon will mark your map as you find any gatherable item: ores, herbs, etc. You can also import a database of gatherable items which will make your starting path much easier
  • Auctioneer – This addon will collect all kinds of data on the Auction House. Eventually it will help you to make very educated guesses as to what to sell your stuff for.

Tips

So how much to sell it (ores, skins) for? Browse the AH for whatever you’re selling, copper ore, for example. You’ll see ore for sale in stack sizes from 1 to 20. I like to look at the first few few stacks of 20 and price it right in the middle.

Typically people buy lots of ore at one time, to level whichever profession they’re working on, so they’ll buy everything at whatever they consider to be a decent price. This means that you don’t have to undersell the competition by much, if any.

It’s ok if you do, though. Someone like me might buy up your under-priced stuff and resell it for a profit. I just think that you might want to keep that money for yourself.

It’s pretty much the same thing with herbs and enchanting bits.

As an example: Zognits, the level 70 warrior, might decide it’s time to level Blacksmithing. So he’ll buy a ton of ore of various sorts and go from skill 1 to 300 in a few hours (and spend a lot of gold doing it.)

Johniejohn, the level 63.5 leatherworker might decide to do the same, so might buy 100-300 pieces of light leather in one shot.

Big bags – always get the biggest bags you can afford. It won’t be much to start with, but you’ll have the cash sooner or later and you can get them at that time.

A recommendation – There are a lot of ways to get the gold, some of which I’ll be writing about in later posts. One thing that got me going was just breaking down and buying a gold guide. You get a ton of step by step gold making tips that will get you into that Epic Flying Mount and expensive enchants when the time comes.

In my opinion the Massive WoW Gold Blueprint is far and away the best gold guide out there. Why? Not only does he hold nothing back, every last step is done with videos, and it’s a system where you can start rapidly accumulating gold with very low level characters. It does cost more than the others, but you get a lot more workable info, especially if you don’t already have a level 70 character.

For example, this character is level 5. None of my characters on this server is over level 30. Kind of a nice stash there. Click the image for a bigger picture.

wowgopldexample1

Here’s the direct link to the Blueprint, or you can read what I’ve already written about it, and maybe still be able to access some free videos. Here it is: Massive WoW Gold Blueprint

Happy gold making!

Free to Play WoW?

 wow news  Comments Off on Free to Play WoW?
Jun 252008
 

Obviously the World of Warcraft isn’t, and isn’t going to be, free to play, as interesting as that thought might be. But it seems that Bliz actually considered such a model (possibly ad supported,) then dumped it as being non-sustainable.

I happen to agree that a paid model is the way to go if you want to seriously develop a game. Whether of not we agree on the exact direction that Bliz takes with WoW I think we can all agree that they do a lot of support and development work so those few bucks 😉 that they pull in each month get put to use.

Here’s the clip, from Massively.com:

Blizzard’s own Rob Pardo recently dropped something of a bombshell about World of Warcraft at the Paris GDC event when he revealed in a keynote that the game was originally planned as a free-to-play experience. He also adds that, “We didn’t want to charge a subscription, but as we researched market conditions, we realized that wouldn’t support us.”

Here’s the rest of the article: WoW Originally Planned as Free to Play

The Rogue Poison Quest – A Walkthrough

 Rogues  Comments Off on The Rogue Poison Quest – A Walkthrough
Jun 222008
 

In order to apply poisons to their weapons Rogues have to undergo a little test. Alliance Rogues have to sneak into a tower, open a lock, steal something, and get back. Horde Rogues have to kill a few things.

Here are all the details, whether you’re Alliance or Horde.

  1. Rogue Poison Quest Walkthrough

Edit: Added pics to the guide.

 Posted by at 6:56 am  Tagged with:

2.4.3 Patch Notes

 Miscellaneous, wow news  Comments Off on 2.4.3 Patch Notes
Jun 192008
 

Coming Real Soon Now, 2.4.3.

Lots of fixes and a few changes. Mounts will be availabel at level 30, for example.

Patch notes are on WoW Insider

 Posted by at 10:13 am

What’s in an Agility Point?

 WoW Mechanics  Comments Off on What’s in an Agility Point?
Jun 182008
 

Agility is the most wanted stat for [tag-tec]Rogues[/tag-tec] and [tag-tec]Hunters[/tag-tec], but a few other classes have some degree of use for agility as well. So what does a point of Agility get you, if you’re  Rogue? Here are some numbers, taken from WoWwiki.

At all levels, 1pt of Agility (for Rogues, [tag-tec]Warriors[/tag-tec], and Hunters) = 1 Ranged Attack Power (AP)

At all levels, 1pt of Agility (for Rogues, Cat Druids, and Hunters (not Warriors)) = 1 Melee Attack Power (AP)

Other classes get no benefit to their Attack Power from Agility.

At all levels, for anyone, 1 point of Agility = 2 armor points

It also adds to crit rating and defense, but in a variable amount.

At level 70, Rogues and Hunters need 40 agility to gain 1% crit chance, Warriors need 33, and everyone else needs 25.

For their Dodge chance, druids need 14.7, rogues need 20, most everyone else needs 25, and hunters need 26.5.

Gear and Agility

For comparing different items of gear there is the Agility Equivalent Points (AEP) system. This attempts to take any of the value any particular piece of gear might have and give it a value in AEP. As I understand this, you can now campare item A (with X Ag and whatever other goodies) with item B (having Y agility and whatever bonuses.)  So each point of Agility, Stamina, Armor, Hit Rating, Attack Power, etc. will all have AEPs.

Of course, how many AEP each item is worth will vary depending on whether you’re leveling, grinding, PvPing, or Raiding. For example, Resiliance gets a fairly high rating in PvP, but very little for raiding.

Talent builds will change the values as will exactly how you play your characters.

Here’s an example set of values, for PvE (Raids,) from the Pawn Addon Forum where it’s discussed in more detail:

Agility 1

Stamina 0.5

CritRating 1

HitRating 1

Ap 0.5

Strength 0.5

RedSocket 8

YellowSocket 8

BlueSocket 8

For PvP one might use these values:

Agility 1

Stamina 1

Resilience 1

CritRating 1

HitRating 1

Ap 0.5

Strength 0.5

RedSocket 8

YellowSocket 8

BlueSocket 8

Note the increase in the value of Stam for PvP and the addition of resiliance.

Here’s an example: If we take the Gladiator’s Leather Helm, one the the PvP items, we can take it’s numbers and get an AEP value: 34 (Ag) + 53 (Stm) + 8 (Red Socket) + 13 (Crit) + 23 (res) + 18 (1/2 AP) = 149.

You’ll have to come up with a value for armor, the meta socket, and the set bonuses, but it’s a start.

The Elitist Jerks forum has a long discussion on how it all works, oriented towards Hunters, but generally useful for those of you who are more into the exact calculations.

So if you’re looking at nice items from raiding, PvP, or crafting you can use this system to compare them and make a reasonable estimate of which is best.

More on AEP:

Rogues: AEP (MAEP) and you! – Around May of 2005, Ming started a thread on the Rogue forums where he was devising an Agility comparison system for comparing gear using the formula 10 Agility = 10 Stamina = 20 Strength = 20 Attack Power = 1% Crit. …