Feb 232010
 

If you use macros for your characters you might want to check out World of Macros. The author is collecting macros for all the classes and arranging them by class and by build type. So if you only want the macros for your Shadow Priest just click the right category and there you are.

Worth a look: Wow Macros

 Posted by at 6:56 pm  Tagged with:
Jul 022008
 

I’ve been fussing around with macros for my Rogues and have come up with a couple of useful ones. Now, I’m more the “copy and paste” type than any kind of macro programmer, but the macro system is worth learning and will save you a lot of clicks and keymashes.

Basically a good macro set will make you a leaner meaner killing machine.

By the way, this naturally applies to classes other than Rogues, it’s just that I’m working with [tag-tec]Rogue macros[/tag-tec] at the moment. There are a variety of other sources for WoW Rogue Macros and I list a couple at the end.

So here are the macro basics to start:

  1. Type /macro to open the macro interface
  2. Hit “new”
  3. Pick an icon
  4. And then you’ll enter your code.

For my Shadowstep (Swords) Rogue I use this:

/cast Premeditation
/cast Cheap Shot

Replace Cheap Shot with the opener of your choice, eg: Ambush. Premeditation adds 2 combo points right before the attack (with a 2 min cooldown.) So with this build I Cheap Shot and can frequently add an immediate 5 pt combo finisher. If the cooldown hasn’t finished then just the Cheap Shot will fire.

This one makes sure you bandage yourself and not the other guy. 😉 Replace the bandage with whatever bandage you’re using at the moment.
/use [target=player] Heavy Netherweave Bandage

This next one allows me to strike with Ambush and immediately switch to swords or maces or whatever. Probably not the most efficient thing to do, but it’s fun. Slot 16 is your main hand, 17 is your off hand. Just swap in whatever weapons you’re using.

If Ambush doesn’t fire for whatever reason then the weapons still swap. If you’re one of those people who likes to spam the Ambush key as you approach then this won’t work so well, because the weapons will swap before you get the ambush off.

/cast Ambush(Rank 2)
/equipslot 16 Diamond Hammer
/equipslot 17 Ironpatch Blade

Here’s a quick swap macro. Make a couple of these and switch back and forth as the situation dictates.
/equipslot 16 Mainhand weapon
/equipslot 17 Off hand weapon

Macros can get far more advanced than these, allowing you to simplify many different actions.

Killer Guides’ Rogue Guide has a bunch of other macros and a ton of great Rogue info. Get your’s here.

Arena Junkies has a page with macros for all classes that’s worth checking out, especially if you do PvP.

What’s in an Agility Point?

 WoW Mechanics  Comments Off on What’s in an Agility Point?
Jun 182008
 

Agility is the most wanted stat for [tag-tec]Rogues[/tag-tec] and [tag-tec]Hunters[/tag-tec], but a few other classes have some degree of use for agility as well. So what does a point of Agility get you, if you’re  Rogue? Here are some numbers, taken from WoWwiki.

At all levels, 1pt of Agility (for Rogues, [tag-tec]Warriors[/tag-tec], and Hunters) = 1 Ranged Attack Power (AP)

At all levels, 1pt of Agility (for Rogues, Cat Druids, and Hunters (not Warriors)) = 1 Melee Attack Power (AP)

Other classes get no benefit to their Attack Power from Agility.

At all levels, for anyone, 1 point of Agility = 2 armor points

It also adds to crit rating and defense, but in a variable amount.

At level 70, Rogues and Hunters need 40 agility to gain 1% crit chance, Warriors need 33, and everyone else needs 25.

For their Dodge chance, druids need 14.7, rogues need 20, most everyone else needs 25, and hunters need 26.5.

Gear and Agility

For comparing different items of gear there is the Agility Equivalent Points (AEP) system. This attempts to take any of the value any particular piece of gear might have and give it a value in AEP. As I understand this, you can now campare item A (with X Ag and whatever other goodies) with item B (having Y agility and whatever bonuses.)  So each point of Agility, Stamina, Armor, Hit Rating, Attack Power, etc. will all have AEPs.

Of course, how many AEP each item is worth will vary depending on whether you’re leveling, grinding, PvPing, or Raiding. For example, Resiliance gets a fairly high rating in PvP, but very little for raiding.

Talent builds will change the values as will exactly how you play your characters.

Here’s an example set of values, for PvE (Raids,) from the Pawn Addon Forum where it’s discussed in more detail:

Agility 1

Stamina 0.5

CritRating 1

HitRating 1

Ap 0.5

Strength 0.5

RedSocket 8

YellowSocket 8

BlueSocket 8

For PvP one might use these values:

Agility 1

Stamina 1

Resilience 1

CritRating 1

HitRating 1

Ap 0.5

Strength 0.5

RedSocket 8

YellowSocket 8

BlueSocket 8

Note the increase in the value of Stam for PvP and the addition of resiliance.

Here’s an example: If we take the Gladiator’s Leather Helm, one the the PvP items, we can take it’s numbers and get an AEP value: 34 (Ag) + 53 (Stm) + 8 (Red Socket) + 13 (Crit) + 23 (res) + 18 (1/2 AP) = 149.

You’ll have to come up with a value for armor, the meta socket, and the set bonuses, but it’s a start.

The Elitist Jerks forum has a long discussion on how it all works, oriented towards Hunters, but generally useful for those of you who are more into the exact calculations.

So if you’re looking at nice items from raiding, PvP, or crafting you can use this system to compare them and make a reasonable estimate of which is best.

More on AEP:

Rogues: AEP (MAEP) and you! – Around May of 2005, Ming started a thread on the Rogue forums where he was devising an Agility comparison system for comparing gear using the formula 10 Agility = 10 Stamina = 20 Strength = 20 Attack Power = 1% Crit. …