How to Gear Your Disclipline Priest for PvP

 Priests, PvP  Comments Off on How to Gear Your Disclipline Priest for PvP
Oct 062013
 

Gearing your Discipline Priest (or any class) properly is essential to a better PvP experience. If you hope into the BGs (or, ack, arenas) in your item level 400ish greens, well, it’ll be tough. It’s not like dungeons or raids or heroics, where you need a certain minimum item level. Nope, you get to hope in with whatever you got.

If you’re not yet 90: You need to have accumulated 7,500 honor to get the PvP weapons, yet the weapon is the biggest possible upgrade. So as much Battleground PvP as you can before you hit 90. You will want to burn about 4k (maybe on mounts) and save 3,500. Then, when you hit 90, you immediately buy a Tyrannical Gladiator’s Energy Staff (or equivalent pair of weapons.)

If you’re already 90 you’ll have to work a bit harder.

At 90: You can either buy the Crafted Malevolent gear set, if you have lots of gold, or poke around the Timeless Isle for a couple hours, opening chests, and collecting your 496 PvE gear. Since everyone, regardless of gear, has 72% Resilience (as of patch 5.4) the PvE gear will be fine for honor grinding in the BGs. If you get both PvP trinkets you get an additional 10% Resilience.

Getting better PvP gear: PvE gear is downrated in the PvP settings (BGs, arenas, etc.) so the PvP gear is better. Yes, your ilevel 560 PvE gear is downrated to 496 or so. Grind up the points for the Tyrannical Honor gear.

The best Discipline Priest PvP gear for season 14 (Patch 5.4) is the Grievous set. If you’re going to do rated BGs and/or arena you will want to get this asap and the Tyrannical gear will be better for starting  that than the PvE gear, though not by a lot. (Healers only get 50% of the value of the PvP Power on gear.)

Your stats:

  1. Spirit before anything else, until you’re “Ok” with your mana use.
  2. Mastery for the absorb shields on top of the heals.
  3. Int for more powerful everything.
  4. Haste is pretty nice, especially when you hit the breakpoints to get an extra tick on your “over time” spells. (Go here, scroll down to the Priest card.)
  5. Crit is arguable. Some pan it, some love it (Divine Aegis effect.) Of  course, you have to be able to get enough crit rating to make that worthwhile….
  6. Hit is unnecessary
  7. Reforge to Spirit, if you need the mana, Mastery before Haste for the rest.

Discipline Priest Gems and Enchants

Your PvP gear socket bonuses are all Int or PvP Power. Since, as a healer, you only get 50% of the value of PvP Power anyway, it might be worth your while to ignore socket matching on any pieces of gear with a PvP Power bonus and just gem for Int/Mastery: Artful Vermilion Onyx

Enchanting

Go for Spirit, if you still need more, otherwise Int and Mastery. There are no head enchants, so ignore that part.

Everything in one pic

(Click image for a larger view.)

Discpline Priest PvP Gear Guide

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Apr 172009
 

There was a comment, on the Raiding Rogues post, on the question of hit rating. I use ElitistJerks.com and ArenaJunkies.com for a lot of my info. I’ve also been using the Recount addon, which gives some interesting numbers for hits, misses, and so on.

Here’s the comment:

Hi, Just looking for sum answers to questions i have been asking myself but as yet have not found any answers. I am level 80 comat rogue with a hit of 294(need 315 apparently)but have not worn my Gloves of fast reactions, titainium chocker and titainium impact band because the blue items have all hit on them and changing them moves me away from the hit cap? Any suggestions? I guess what am asking is is it worth upgrading to items with better Agility and AP but loosing a lot of Hit?

So based on recount numbers… If you’re combat or using the above build, or something like it, then you should have the precision talent. With a PvP version I’m working with about 130 hit and, according to recount numbers, I’m not missing on any strikes fighting in the BGs or against level 80 mobs. Fighting raid bosses, and the raid boss target dummy in Org, with a 200 hit rating, the miss rate was around 15%.

How much Hit you need depends on what you’re fighting. Generally mobs require less Hit rating than players/elites which require less than raid bosses.

How much hit is needed? Here’s my qick and dirty answer, since you already have precision from the combat tree:

  • When fighitng mobs, you’re good. Upgrade your gear.
  • Same answer for PvP, though high end arenas might be different. PvP hit caps are a bit lower than for Raid Bosses.
  • Raiding is more complicated and I’m not a raider. Not yet, anyway. Part of it depends on the raid buffs you have and the debuffs on the boss.

There’s a concept called Agility Equivalence Points (AEP) which tries to measure the value of various stats. These numbers will change depending on exactly what you’re fighting. For example, a PvP calculation involves stamina and resilience, while raiding doesn’t.

So a general AEP table, for raiding, looks like this (taken from ElitistJerks info🙂

  • Expertise rating: 2.6
  • Hit rating: 2.4
  • Agility: 2.2
  • Haste: 2.1
  • Crit rating: 1.7
  • Strength: 1.1
  • Attack Power: 1

Multiply the stat for your gear by the numbers above. For example…

  1. Gloves of Fast Reactions : 66Ag, 64 Stm, 38 Crit, 49 haste, 110 AP
  2. Dropping Stam, we have: (66 x 2.2) + (38 x 1.7) + (49 x 2.1) +  (110 x 1) = 424.27
  3. Now do the same for your blue gear. The highest number gives the best DPS for raiding.

The point is that your better gear will provide enough extra DPS to more than make up for the lack of hit, so go for the upgrade.

For PvP Stamina and the Resilience stat are important, though I’ll go out on a limb and say that the importanceof Res is situational. Rogues die very quickly in PvP and Res doesn’t slow that down much.

Comments?

Mar 182009
 

Dual Speccing is on its way. Want one spec for raiding and another for PvP? Now you can have them both, for the low low price of 1k gold (pocket change, right?) By the way, your glyph set can change with the talents. One set of glyphs for raiding, another for PvP.

As of today…

  • You have to be level 40+. Originally you had to be 80.
  • You can switch talents anywhere, no Lexicon of Power is necessary.
  • 1,000 gold to set it up, payable to your trainer. Need more gold to pay for that? Go here.
  • It looks like the system is set up that you can use it during any period of downtime and never in the middle of a fight, battle, or raid. So you can duel someone, but cannot change spec mid-fight.
  • Your actionbars also switch with the specs. Have one setup for your raid, another for PvP.

Switch your gear, too

There’s also a very cool change to the Equipment Manager. You can now save up sets of gear and switch them with a hot-key. Finish that raid, then switch specs and gear with a couple of clicks and you’re good for the arena.

For the near future there will only be the two specs, but GC says that Bliz is considering …

We will be launching the feature with just two specs, but depending on how we feel it works out, we might consider additional specs in the future.

Here’s the Interview with GhostCrawler that originally lays it all out.  There have been some changes since the interview, mentioned in the UI Page.

More UI Stuff

There’ve been some changes to the Looking for Group chat interface. Think anyone will use it now or will we all continue to spam the trade channel?

Like the BGs, but hate to have to travel to the big city? You will be able to queue for the Battlegrounds from anywhere, as long as you aren’t in a fight. Take a momentary break from farming crystallized whatevers and jump in line for your BG. When you’re done you’ll be popped back to where you were, to continue… your….. farming……zzzzzzz

And in the News Department

 News  Comments Off on And in the News Department
Jan 072009
 

Just a roundup of a few posts I found interersting.

Blizzard to eliminate the Warlock class. On BRK:
We Are So Not Totally Making These Up

The test server has some changes to the materials requirements for certain WotLK enchants and Zuggy has posted the list: Patch 3.0.8 Enchanting Changes. Remember that it’s on the test server, so it might not make it to live as written.

Game balance concerns: WoWriot jots down his thoughts on each class and how they stack up in PvP, especially in the arena, but also mentions a few PvE concerns. Talents, abilities, and how they need to be changed. Join in and add to the 250 comments.
“State of the Game” Class Balance Report

Spoon has some Blue remarks on character transfers:
Blue News for Jan. 7th: Population Balance, Transfers, and Theorycrafting

Twinking is the fine art of making your character far more effective than he should be at his level. AzerothNow has a cool interview with a Master (level 19) twinker, here: 19 Rogue Twink Speaks. Also, on the same site, is the Ultimate Guide to Level 19 Rogue Twinking.

Dec 102008
 

The Stoppable Force has a good post for new [tag-tec]Death Knights[/tag-tec]. First on he admits to only being level 63, but by listening to what others are saying saying and doing he’s realized that he has some good stuff to offer.

His posts covers attack rotations for each tree (blood, frost, unholy) and why you want to use them. Good stuff. Some good stuff in the comments, too.

TSF Teaches You How To Start Playing Your Death Knight

Something that will be a great help in building an attack rotation, for your DK or for any character, is your keybindings. Don’t click your powers, bind them to hot keys. All other things being equal a key-binder will always outplay a clicker, because the bindings are so much faster to use.

Here’s a nice tutorial on the How and Why of keybindings, by LockSucks.com. While it’s a Warlock post I think most people will be able to use the info and adapt it to their Death Knights or any other class.

It’s the notorious topic, the eternal struggle between clickers and the rest (let’s call them pressers due to lack of terms). Many articles were published about keybinding, some good some bad, but most of them agree on one thing: binding your keys is the way to excel at this game. Here’s the rest: WoW Keybindings

More death Knight Goodness

Frost isn’t just for tanking. This wag has been doing just fine by going against convention and using a Frost Build for his Death Knight.

Pastor Playz» Blog Archive » Frosty the Deathknight was a jolly … – When the mention of the Death Knight class was introduced by blizzard I was one who . . well . . .I did not care really. To me it sounded dark and foreboding, nothing like any of the characters I like to play. …

A great overview of the Death Knight, what it’s like to play, and so on.

The Death Knight, Azeroth’s Overpowered Hero « Bird’s Sweet Blahg – You also receieve your talent points, so by the end of the quest line, you will be able to fully build your character’s spec. Let’s talk perks. For one, you get an epic riding mount from the get go for free, and it’s a Death Knight …

There be some changes comin’…  Here’s what’s currently on the test server, scroll down to see the list of possible DK changes. Of course, since it’s on the test server any given change may or may not make it to the live servers.

3.0.8 PTR Patch Notes Now Available | DeathKnight.info – PTR Patch notes where released today so I would expect to see them hit the PTR just about any time now. One thing to note, you can now create Death Knight on any server once you hit 55!

And for those of you who think that Death Knights might be underpowered…

World of Warcraft: Wrath of the Lich King | Wrath | Wotlk: Death … – Felblood, the Death Knight who recently soloed Zul’Gurub, sent us news of a new accomplishment: he’s finished off most of AQ20 as well. Kurinaxx’s Mortal Strike-like debuff apparently didn’t affect Death Strike, so he just had to dodge …

Nov 262008
 

Death Knight PvP at level 80, from the beta. Siege Vehicles! ’nuff said.

I haven’t started a DK yet. Yeah, I know, I’m bad. I did play one for awhile in the beta and I’m looking forward to it, but I think I’m going to get my Rogue up to 80, first. I haven’t had much time to play recently and I’m only level 73.

So. DKs and PvP. What do you think of them as they stand, now?

Are they the overall destruction machine of choice? Or strong against casters and Ok against others? Or…? Are they the Gankers or the Gankees?

For the one or two of you (like me) who haven’t started your Death Knight yet and want a leg up, the free leveling guide to the DK starter area is still up.

Oct 202008
 

Lots of us have encountered this scene in the battlegrounds (BGs:) There’s the Pally, let’s start working on him. I’tll take awhile, but…. WTF!?! (appear at spirit healer)

About That Squishing Noise…

Yes, right now is the time of the Retribution Paladin. They’re lean, mean, squishing machines laying waste to anyone who stands in their way. I don’t play a Pally, my 40 is collecting dust right now, but I’ve been on the receiving end of a few of them in the BGs. It’s not bad if I can land a dismantle and they don’t bubble, but otherwise? I’ve never been slaughtered quite so quickly.

Not that I know what I’m doing, but sheesh.

I’m of two minds on this, especially for long time players. For ages Pallies have been underpowered in some areas and the subject of much complaining from their fans (and which class hasn’t?) so it’s kinda cool that they are now the destruction/murder machine of choice. On the other hand, since I play a Rogue… 😉

My kid has been playing Paladins and Warriors since the original beta, claims they are his favorite classes, and has complained about their damage and abilities for as long as he’s been playing them. I tease him about being a masochist, since those are his classes of choice and their damage has traditionally been …lacking. I’ve also been kidding him about how he must hate the current situation with the Ret. Pally running roughshod over everything.

Word has it that in the Wrath of the Lich King beta test characters were balanced for level 80, but that too little testing was done at the lower levels. The call from dead and envious players, since the 3.0 patch on the 14th, has been heard and the official word is that the nerf is coming (which will make my kid happy. I think. )

Supposedly the nerf is going to clip the burst damage, but will leave longer term DPS about the same. We’ll see. Buffs and nerfs (and patches) usually have their fair share of unintended side-effects.

So What’s the Word?

This post pretty much covers what the fuss is about:

Retribution Paladins: Fair and Balanced – So I tried my hand as a Retribution Paladin this weekend. I had heard all the complaints about how overpowered Retribution was at the moment, so I thought I would get some first hand experience for myself. …

WoWinsider notes the the coming changes are aimed at PvP Paladins and will leave PvE pretty much (in theory) unchanged. It also has a Ret build for PvE types. I’m going to log into my rust covered Pally right now and play with them for a few.

Patch 3.0.2 primer for Retribution Paladins – Retribution deals so much pain that we’ve sent the rest of player base running to Ghostcrawler crying for a nerf. And we’re getting nerfed. To the ground. Don’t panic. The changes are really, mostly aimed at PvP Paladins — okay, …

Movie time – Pally testing from the 3.02 patch:

Mp 3.0.2 patch paladin retribution Overpowered ? – Category: PvP Summary: My paladin testing out patch 3.0.2 and retribution paladins are pretty overpowered. *…

Here’s a good analysis of the Ret Paladin from Blessings of Kings:

Are Retribution Paladins Overpowered? – Half the challenge of playing a Ret paladin is actually getting to melee range. It’s not like Retribution can Charge or Stealth or Death Grip. If a player lets a Ret paladin get in range, she has already lost half the battle. …

Zuggy (a hardcore PvPer) has some blue posts on Blizzard’s thoughts about the incoming nerfs:

Retribution Paladin Nerfs Incoming – There’s no denying that retribution paladins are insanely overpowered and fortunately (or unfortunately depending…) the nerf stick was officially confirmed earlier this evening. While there are some needed changes to the class to …

And SpoonCraft has details on some of the specific nerfs:

Retribution Paladin Changes Coming Soon (Oct. 17th) – As I stated yesterday, we are happy with Ret’s PvE damage and sustatined damage in PvP, but were concerned that the burst damage in PvP could be too high. We discussed this for literally hours yesterday, which was certainly not the …

So what are your thoughts on the Retribution Pallies and their current or upcoming states?

Sep 212008
 

The Wrath is coming. Time to hide.

Of course, one of the big changes in the Wrath of the Lich King expansion is the changes to all the various talent trees. As you probably know, Blizzard isn’t just adding a few new talents or increasing the level cap to 80. No no no, there’s a little more to it than that – they’re making large changes to existing talents and shuffling around their exact position in the talent trees.

So what I’ve put together here is a collection of posts, from various places, that discuss the level 80 talents and changes. Some of these also offer build suggestions, both from raiding and PvP points of view. In addition, If you want to play around with talent builds for your own characters you’ll find the level 80 WoW talent calculator here.

Of course, the changes aren’t 100% finished, all of this is still in beta test, and Blizzard has been known to make big last minute changes. We can count on more changes along with the usual collection of nerfs and maybe some buffs. Still, it’s a place to start thinking about how you might spec your characters when you upgrade to Wrath.

Update 10/14: The 3.0 patch has arrived and here’s an update post on what’s happening with the WoW Talents and Builds.

’nuff said, here ya go!

WotLK: Build 8962 – 4 Extra Points for Frost – When the WotLK expansion hits, as I level up, I will start filling in the Arcane tree until I get Focus Magic. When I hit 80 and start raiding again, the talent build that I will most likely be using is this: 80 PvE/PvP Frost.

WotLK Paladins May Have “Shocking” Potential – All of the above said, the following, were I to PvP as a Shockadin at level 80, would be my talent build without question:.  Allow me a couple caveats with the above build: …

Tanked! Revaluing Feral Combat Talents in Beta Build 8926 – The pictured talent build is essentially what I’d like to be using at 80. All PH NYI (place holder, not yet implemented) talents are now “live” on beta, and it’s pertinent to note that the talent “Mother Bear” has been renamed to the …

Want to hit level 80 fast? Looking for ways to familiarize yourself with Northrend without wasting valuable playtime running around in circles? Check out the Killer Guides’ Wrath guide and get ready to go before the expansion hits.

Shock and Awe: The Art of Dual Shockadins in WotLK – Both of these assumptions are based off of items I found in the WotLK database at WoWhead situated around an item level of 200 (the item level which seems to be the base for epics at level 80). In addition to these two assumptions, …

Why 3.0 will change Arena entirely – Much like when Blizzard imeplemented the WoW 2.0 41-point talent trees into the game shortly before TBC, and much of the dissaray it caused, the WoW 3.0 talents are almost entirely based around players being level 80 and consequently …

Truckload ‘o Changes – At level 80, this 80 spellpower. Much higher than it was before. I believe it is still weaker than Flametongue Totem and doesn’t stack with it. Twin Disciplines – The tooltip was fixed to read: Increases your spell power on instant …

8926 DK changes, Blue Posts, and Site News – They may be fun in that you get a lot for your money, but they work against the design goal of being able to build a customized talent tree for your character. They also make spec parity or class balance a lot harder when there are …

A look at our Bear Tanking future in Wrath – Clearly (I hope) a class that could do rogue-level dps and warrior-level tanking with the same talent build is the kind of thing that makes other players a little miffed. But we’re reevaluating a lot of old (and some admittedly tired) …

[Druid] The 3.0 patch – cat build edition – That’s about .66% dps per talent point, which just isn’t that good. This may not make the cut at level 80; it’s still lower per point than master shapeshifter. Rend and Tear barely makes the cut. Assuming that you’re only hitting …

WotLK Hunter Pets – Major Changes – Pets will still have to level to some degree, but it will be a lot more transparent than it is now. A level 1 beast trained by a level 80 hunter will hop to level 70 instantly. That way the pet isn’t completely useless while you try

Edit: Big Red Kitty says – Beta Talent Builds, Just Say No – “OK, see? The hunter class is going to be totally mixed up. Anything and everything people have said, including us, is kaput and moot.”

Edit: By the way, don’t forget to grab your free Death Knight Starter Area Leveling Guide.

The New Orgrimmar Arena

 Arena, wrath of the lich king  Comments Off on The New Orgrimmar Arena
Sep 192008
 

One of the many additions, for all you Arena fans out there, that’s coming to WoW with The Wrath of the Lich King expansion is the new Orgrimmar arena.

Spooncraft has a video which shows of some pretty interesting features of this particular arena.

Holy crap am I excited about Arenas!? YES I AM! This would be a first for a long time, but I think Blizzard has just made arenas fun for me. I figure if they’re going to turn the PVP game into an FPS Team Deathmatch, then at least make the maps fun to play.

Check it out here: First Look at the New Orgrimmar Arena in Wrath of the Lich King

Level 80 Rogues in Wrath of the Lich King

 wrath of the lich king  Comments Off on Level 80 Rogues in Wrath of the Lich King
Sep 132008
 

My wife and both kids have got their [tag-tec]Wrath of the Lich King[/tag-tec] beta keys, but not me. Sob. Guess I’ll just mooch off their accounts. Mwahahaha!

So as you may know, especially if you read my other post WoW PvP, Blizzard is letting you copy premade templates of level 80 PvP characters into your Wrath beta account. (They’re also letting you move your regular PvE characters to PvP servers, but that’s another post. )

If you have your beta key, you log into the WoW Beta page, pick the copy template option, and go from there. You’ll land on a page which gives you two choices, one ally, one Horde, for each class in the game. You can pick any three and it takes about a day for them to copy over.

Once it’s copied you’ll have a nicely PvP geared 80, in Dalaran, to play with. My Rogue, for example, has 747 resilience. Not bad. 😉

There’s an interesting glitch, though. Apparently, and I assume this will be quickly fixed, some classes have invisible gear. The female Blood Elf Pally, for one. There are others.

The gear is a mix of blue and purple, so this isn’t a maxed out character. PvE geared characters are not available. I assume this means they want to test the PvP system, right? Well the instances are open (and Rogues don’t need a key,) but the battlegrounds and arenas are not, at least as I write this. Being beta things will change and then change again.

Here’s the Rogue with Weapons:
Level 80 Orc Rogue Showing Weapons

Click here for the full size shot

If you’re wondering… I went with a Shadowstep build on this one. The world server is down at the moment, so I don’t have exact numbers, but it’s a pretty basic build. You can hit the level 80 WoW Talent Calculator here and play around with builds.

You do start with some stuff and some nice bags. Haris Pilton, in Shattrath, sells the Gigantic bags at a Gigantique price.

Here’s a screenie of the Orc Rogue with bags. Note the bandages (heal 5800) and the poisons, which are now (will be) bought from vendors. No more flash powder for your Vanish, either.
Level 80 Orc Rogue with Starting Gear

Click here for the full size shot.

Naturally, when Wrath goes live all beta characters will be deleted. Still, this gives us a good chance to play around with talents and see what gear will be coming.

I’ll probably use Zygor’s Guide and blast my Rogue to 80 ASAP, then work for some of that gear in the BGs and Arenas (with my 1200 Arena rating.)

Deathknights are a lot of fun so far, so that one will be next. After that, we’ll see.

I expect all the new talents and everything DeathKnight will be significantly tweaked between now and release, so take all beta info with a hefty lump of soothing spices.