The 3.1 Patch is Live (Finally)

 News  Comments Off on The 3.1 Patch is Live (Finally)
Apr 142009
 

Weool Ok… the servers aren’t up yet (as I write this) but the patch is finally here. Rumor has it that this is the biggest patch Bliz has ever provided.

Naturally there will be a few bugs coming along with the patch, and no, they’re not the ones you’ll kill to earn XP. As an aside, it’s be kinda interesting to be able to code a hack that fixes a game bug and get Bliz to pay you for it.

Anyway, the full patch notes are in the usual place so check them out. Here are my remarks on miscellaneous points:

General Notes

Mounts can now swim.

Trainers, having decided that their trainees can’t read, have done away with the course requirements for books and will now teach those skills directly.

Dual Talents – Now you can have two builds to switch between. For example, one for raiding and one for PvP. The only downside is that it costs 1,000 gold to get the ability.

Glyphs – A bunch of new glyphs are being introduced and a bunch of old glyphs have been changed. You no longer need to be near a lexicon of power to install glyphs.

And the most important, game-changing, change of all: New music can be heard at the Argent Tournament grounds and in Ulduar.

Class Notes

All classes get a couple of pages of changes, except Warriors and Warlocks, who get a few lines each. Guess that means that Warriors and Rogues are nearly perfect. Looks like there are more than a few buffs in the list of changes. A few nerfs, too.  I’m looking forward to Rogues now being in demand for raids. Oh, Ok, I’m awake now… what was I saying?

Enough changes have been made to talents and spells that everyone (except Rogues and Warriors?) will get a free respec and should visit the trainer the get new spells.

Armor Penetration has been buffed. All classes now get 25% more effect from it. The main visible change of this will be to drop PvP survivability in the BGs (at level 80) from 1 second to 0.9 seconds.

The Fear mongers on the house have had a bit of a nerf. The fear (and related abilities) break sooner now.

DKs, Pallies, and Droods, the classes most in need of a buff, now receive 30% more haste from Haste Rating.

Profession Notes

Alchemy – Several Flask changes, introduction of Northrend Mixtures, and secret Alchemist loot caches (from the Bosses) in Uldar.

Blacksmithing – New recipes from Uldar and an upgrade to some recipes in the 1-300 range to make them useful.

Cooking – I’ll pass these on to my wife and she’ll update our cookbooks (Tauren Chef and Wrath of the Kitchen King) appropriately.

Enchanting and Engineering: have some updates and tweaks.

Fishing – You can now catch a mount! It’s pretty rare, though. Also, you can now fish anywhere.

Gathering skills – For some time low-level twinks have been able to get to 450 mining and skinning (for the crit and stam buffs.) No longer, there’s now a level requirement for those skills.

Inscription – More recipes and quite a number of Glyph changes.

Uldar bosses – will, rarely, be dropping recipes for several professions.

Misc Notes

There’s a bunch of interface tweaks

Lots of little item changes, but if you use Glyphs (you are, aren’t you?) you will want to check it out. There have been some significant changes.

Lots of little bug fixes.

So all in all there’s a lot there. Something for everyone and all that.

And in the News Department

 News  Comments Off on And in the News Department
Jan 072009
 

Just a roundup of a few posts I found interersting.

Blizzard to eliminate the Warlock class. On BRK:
We Are So Not Totally Making These Up

The test server has some changes to the materials requirements for certain WotLK enchants and Zuggy has posted the list: Patch 3.0.8 Enchanting Changes. Remember that it’s on the test server, so it might not make it to live as written.

Game balance concerns: WoWriot jots down his thoughts on each class and how they stack up in PvP, especially in the arena, but also mentions a few PvE concerns. Talents, abilities, and how they need to be changed. Join in and add to the 250 comments.
“State of the Game” Class Balance Report

Spoon has some Blue remarks on character transfers:
Blue News for Jan. 7th: Population Balance, Transfers, and Theorycrafting

Twinking is the fine art of making your character far more effective than he should be at his level. AzerothNow has a cool interview with a Master (level 19) twinker, here: 19 Rogue Twink Speaks. Also, on the same site, is the Ultimate Guide to Level 19 Rogue Twinking.

Aug 172008
 

Twinking is the fine art of taking your character to levels far beyond what he/she should be able to do at any given level. For example, a Rogue twink, at 19, with 2,000 HP? It’s been done.

The [tag-tec]Warsong Gulch[/tag-tec] Battleground (Capture the Flag) has a level 10-19 bracket. Naturally one wants to be level 19, otherwise rapid doom will happen. Then one needs that little edge over the other 19s…

AzerothNow.com has a killer twinking guide for those level 19 Rogues bent on mayhem and slaughter in Warrsong Gulch (and maybe a duel or three.)

So you’ve done your dailies - everyday, you’ve cleared Heroics and Karazhan for Badges until your eyes bleed, maybe you’re even utterly tired of farming Illidan every week or wiping on Kil’Jaeden. But what now? Level another character? Cancel your subscription until Wrath?

Well, I have your solution: why not create a lvl 19 Twink Rogue? But what is a lvl 19 twink Rogue, you may ask. The simple explanation is that they are characters with the best possible gear for their level (including enchants), whose purpose is PvP, and their playground is the 10-19 bracket of Warsong Gulch Battlegrounds.

Here’s the rest: The Ultimate Guide to Lvl 19 Rogue Twinking

edit: A commenter points us to his twinking guides and I may just make use of his level 39 Warlock guide. Very cool. WoW Twink Guide: 39 Affliction Warlock