Apr 172009
 

The 3.1 patch introduced a bunch of new glyphs. I was looking for info on them and here are a couple of notes. 

  • A few of the new glyphs are from the trainer, but most of  the new glyphs are found only through a Book of Glyph Mastery, not through any research procedure. edit: Also, you need to have 425 Inscription skill to use the book.
  • The book is found as a world drop from any Northrend mob. Start the mass slaughter now.
  • It’s a rare drop and is BoE, so can be traded or sold. Right now the going price for one is anywhere from 1-3k. Edit: Just checked Dark Iron. There the price is 4-5k each. Not worth it to me and I can easily afford it.
  • Inscribers “read” the book and get a random glyph. So you may well pay 2,500 -4,500 for a book only to find a glyph that you can’t use and that won’t sell.
  • These glyphs are going to be pretty rare for awhile and people who have them will be charging pretty high prices.

So there ya go. Happy hunting!

Gold Opportunity With Glyphs & Inscription

 Get the Gold  Comments Off on Gold Opportunity With Glyphs & Inscription
Apr 152009
 

Update, June 2011: In the even that you’re reading this ancient post you might be interested in knowing that I’ve written a more up to date inscription guide and there’s a new widget, the Tycoon gold addon, which can help you make more money from that skill.

The orginal post:

Ok, so the 3.1 patch went up and I was finally able to log on about 6pm or so.

By 1 am I had made almost 10,000 gold, all in glyphs. Sold about 350 of the things (math test: the average price per glyph is…?)  I’ll be hitting the gold cap in a day or two and will be dumping some on various alts. Maybe then I’ll power level something like Blacksmithing.

There’s a hint there, if you want it. Zuggy is a good one for market timing and the introduction of the dual spec in the 3.1 patch was a perfect example. Those of us who had large numbers of glyphs stocked up are cashing in. All of a sudden a lot of players need glyphs to fill out their second spec. And they have the money to buy your glyphs.

How do I know they have the money? Besides the obvious? Because it costs 1,000 gold to get the 2 spec capability (from your class trainer.) After that, what’s 30 gold for a glyph?

Prices are rather high on some pre-3.1 glyphs and I expect they’ll be really high for the new 3.1 glyphs.

By the way, for you Herbalists out there, what do you think the increased glyph demand is going to do to herb prices?Herbs being a necessary component for the Inscription inks.

If you need a quick and dirty guide to either profession, go to:

It’s going to take some time for this demand to cool down, so if you’re a scribe and/or herbalist, get to work!

The 3.1 Patch is Live (Finally)

 News  Comments Off on The 3.1 Patch is Live (Finally)
Apr 142009
 

Weool Ok… the servers aren’t up yet (as I write this) but the patch is finally here. Rumor has it that this is the biggest patch Bliz has ever provided.

Naturally there will be a few bugs coming along with the patch, and no, they’re not the ones you’ll kill to earn XP. As an aside, it’s be kinda interesting to be able to code a hack that fixes a game bug and get Bliz to pay you for it.

Anyway, the full patch notes are in the usual place so check them out. Here are my remarks on miscellaneous points:

General Notes

Mounts can now swim.

Trainers, having decided that their trainees can’t read, have done away with the course requirements for books and will now teach those skills directly.

Dual Talents – Now you can have two builds to switch between. For example, one for raiding and one for PvP. The only downside is that it costs 1,000 gold to get the ability.

Glyphs – A bunch of new glyphs are being introduced and a bunch of old glyphs have been changed. You no longer need to be near a lexicon of power to install glyphs.

And the most important, game-changing, change of all: New music can be heard at the Argent Tournament grounds and in Ulduar.

Class Notes

All classes get a couple of pages of changes, except Warriors and Warlocks, who get a few lines each. Guess that means that Warriors and Rogues are nearly perfect. Looks like there are more than a few buffs in the list of changes. A few nerfs, too.  I’m looking forward to Rogues now being in demand for raids. Oh, Ok, I’m awake now… what was I saying?

Enough changes have been made to talents and spells that everyone (except Rogues and Warriors?) will get a free respec and should visit the trainer the get new spells.

Armor Penetration has been buffed. All classes now get 25% more effect from it. The main visible change of this will be to drop PvP survivability in the BGs (at level 80) from 1 second to 0.9 seconds.

The Fear mongers on the house have had a bit of a nerf. The fear (and related abilities) break sooner now.

DKs, Pallies, and Droods, the classes most in need of a buff, now receive 30% more haste from Haste Rating.

Profession Notes

Alchemy – Several Flask changes, introduction of Northrend Mixtures, and secret Alchemist loot caches (from the Bosses) in Uldar.

Blacksmithing – New recipes from Uldar and an upgrade to some recipes in the 1-300 range to make them useful.

Cooking – I’ll pass these on to my wife and she’ll update our cookbooks (Tauren Chef and Wrath of the Kitchen King) appropriately.

Enchanting and Engineering: have some updates and tweaks.

Fishing – You can now catch a mount! It’s pretty rare, though. Also, you can now fish anywhere.

Gathering skills – For some time low-level twinks have been able to get to 450 mining and skinning (for the crit and stam buffs.) No longer, there’s now a level requirement for those skills.

Inscription – More recipes and quite a number of Glyph changes.

Uldar bosses – will, rarely, be dropping recipes for several professions.

Misc Notes

There’s a bunch of interface tweaks

Lots of little item changes, but if you use Glyphs (you are, aren’t you?) you will want to check it out. There have been some significant changes.

Lots of little bug fixes.

So all in all there’s a lot there. Something for everyone and all that.

Inscription Guide – How Inscription Works

 Professions  Comments Off on Inscription Guide – How Inscription Works
Oct 192008
 

As everyone knows by now, Inscription is the new World of Warcraft profession. There are several detailed inscription guides available out there, but the basics of the profession are simple enough to grasp and, unlike other crafting professions, Inscription is relatively cheap to level. Especially if you pick your own herbs.

The Herbalism skill provides the raw materials for Inscription and the herbs that you will need are easy to find, they the standard herbs you see all over Azeroth and the Outlands. One of the unique features of Inscription is that the herbs requried for any one ink (more on inks below) can come from any of a group of herbs, not just one herb in particular.

For example, the Lion’s Ink, required for glyphs such as Eviscerate, Judgement, and many others, uses Grave Moss or Kingsblood or Liferoot or Wild Steelbloom. It makes no difference which one you use, so use the herb that’s easiest for you to gather or cheapest to buy off the Auction House.

All other mats needed (currently) for Inscription can be found off the Inscription supply vendor. All you need are the Virtuoso Inking set and the various papers.

What You Can Make

  • Major glyphs
  • Minor glyphs
  • Vellum (allows an enchanter to make a scroll with an enchant on it, only armor vellums are available so far.)
  • Scrolls (Agility 1-6, etc. )
  • Cards (such as the Darkmoon Cards)
  • Tomes (held in off hand, they add stats and ratings.)

How to Use/Install Your Glyphs

Every character from level 15 up has at least one slot available to install glyphs. Click the Glyphs tab at the bottom of your spellbook and you will see which slots are open to take glyphs. At level 70 you will have two major and three minor slots available. Here’s the breakdown:

  • Level 15: 1 Major, 1 Minor.
  • Level 30: 1 Major (total 2 Major, 1 Minor).
  • Level 50: 1 Minor (total 2 Major, 2 Minor).
  • Level 70: 1 Minor (total 2 Major, 3 Minor).
  • Level 80: 1 Major (total 3 Major, 3 Minor).

One you have obtained the glyphs that you’re interested in you need to find a Lexicon of Power. These can be found near the Inscription Trainer in the any of the Capital cities, except Shattrath. Ask a guard for directions.

One you are near a Lexicon all you have to do is right click the glyph, your Glyph book will open up, and you just point the glyph to an open slot, in the same way that you enchant an item.

The glyphs are permanent, like gems or enchants, until you decide to drop in a different one to replace it. If you find you made the wrong choice in glyphs, just get a new one and drop it in over the bad one. Most of the glyphs are pretty cheap right now, so glyph swapping is painless. You can even stock a few for different occasions, such as switching from raiding to PvP.

Which glyphs are available? Just have a scribe post her list, browse the Auction House, or hop over to Thottbot.com. Remember, that not all minor glyphs are in the game yet.

Prices are pretty good now, since there are so many scribes the market is flooded for certain glyphs and the only expensive ones are the minors. Even those are far less expensive than other crafted items, enchants, or many gems.

Majors and Minors

With one exception, the minor glyphs, all the recipes for glyphs, cards, scrolls, etc are available from the trainers. I assume that more glyphs will eventually be available from drops, just as are recipes for other crafting professions, and we’ll probably see a few as reputation rewards at some point.

So it’s likely that right now every high level scribe in the game has every recipe available from the trainers. They’re cheap enough to learn.

Minor Glyphs are only available through Minor Inscription Research and that research can only be done once per 20 hours. It’s cheap enough to do, but that cooldown means that the sharpest Scribe in the game only had access to five minor glyphs 100 hours after the 3.0 patch dropped.

Just which minor glyph they get after researching is random, inscribers don’t get to pick from a minor glyph list.  Check the AH every few days for new minor glyphs and be prepared to possibly spend 50-100 gold for each one.

Here’s How Glyphs (and scrolls, etc.) are Made

It’s all the same process, regardless of what’s being scribed.

  • Take a stack of 5 of the appropriate herb
  • Mill it down into a pigment. You will get 1 -3 pigments from any stack of 5 herbs and you may get some rare pigments as well.
  • Create an ink from the pigments (you will have the skill from the trainer. ) Inks require 1 or 2 pigments, depending on the ink.
  • Grab the appropriate paper from the supplier
  • Make your glyphs(s)

All glyphs, cards, etc., are made in the same way.

If you spend 40 gold on a stack of 20 herbs each milling (requiring 5 herbs) will cost you 10 gold. (This cost is a reason for you to think about taking the herbalism profession)

  • You get 1-3 pigments per mill
  • Inks require 1 or 2 pigments
  • Glyphs require 1 or 2 inks.

As an example, if you spend the 40 gold on an herb stack and you have to mill 10 herbs to get 2 inks to make one glyph (paper costs are low,) that glyph will cost you 20 gold to make. Most glyphs (on Bloodscalp, anyway) aren’t selling for that much, though minor glyphs are. Buy your herb stacks at 10 gold each and your glyphs cost 5 gold to make.

By the way… How many stacks of herbs can you gather in an hour if they’re selling at 30 to 40 gold a stack? If you can find a place without too much competition? This is why leveling your herbalism skill might be a good plan. Check the Auction House for herb prices, first.

Inscription does provide some fun buffs. My Rogue will enjoy sprinting on top if the water, rather than swimming throug it, for example. It also provides some that aren’t so interesting, which is why you’ll see some glyphs selling for pennies.

Oct 122008
 

Update, June 2011: Obviously Inscription has been out for some time now. It was quite the money make for awhile, but has cooled a bit. If you’re interested, here’s an Inscription leveling guide, updated for Cataclysm. If you want to make gold with this skill then look at our review of the Tycoon Gold Addon, which will show you which items are in demand and are selling for good prices.

The old post:

The other day I posted a guide on getting your Herbalism skill leveled quickly in preparation for the upcoming Inscription skill (rumored to be happening this Tuesday, the 14th.)

While Herbalism is as easy to level as any other gathering profession, Inscription will be a little tricker. I will likely write up a quick guide to that profession once I get it maxed, but Penn’s Guide does it better:

Penn’s Profession Guide has this to say about Inscription:

This profession is a powerfull one. It will give you the ability to create Scrolls & Glyphs. Scrolls will allow you to increase certain stats on your char for a limited amount of time. Glyphs will allow you to change the way your abilities work, such as reducing cooldowns or improving the effect of other spells/skills. You can also create Vellum which is an item that is used by Enchanters to allow them to create and sell an item that will do an enchant.

Inscription is similar, in a way, to the scrolls which youi find in-game, enchanting, and jewel socketing.

Glyphs work like scrolls in that you “read” it and you get the effect. The difference is that you will have certain slots available for both minor and major glyphs. The number available increases as you level, with none to start with and 3 of each at level 80.

Another difference from scrolls is that the glyphs will remain in effect until you replace them with another. Much like the gem socketing idea. Inscription is similar to Jewelcrafting in that way.

Enchanting, of course, also provides permanent buffs which can be changed on the fly. Obviously inscribers will be in at least as much demand as Enchanters or anything else that provides permanent buffs or enhancements.

Now, if you want to get your Herbalism and/or Inscription (or any other profession) leveled as quickly and efficiently as possible, then check out Penn’s Guide, ASAP.

Penn’s on Herbalism

Not only do you get better detail than what I included, you get the names and locations of all the trainers, Horde and Ally, and you get detailed maps for each individual herb.

For example, if you need to farm Khadgar’s Whisker, you’ll get a map of the best zones for that herb and a marked path to follow.

It’s not a total Herbalism guide, with details on every herb (and usage) in game, but it is a killer Herbalism leveling guide. (And the same applies to all the other professions.)

Inscription

I’m browsing my copy of Penn’s Guide now, in the Inscription section. It starts out with a description (see above,) related professions, and trainer names and locations.

Clicking the Start Leveling link takes me to a new page, with all the recipes that I’ll need on the left side. Starting at the top, I hit mill and I’m presented with a page that shows the exact herbs I’ll need, the quantities, any other purchases I need to make (such as parchments,) and what inks I’ll get as a result.

Once of the cool things about inscription milling is that you don’t need any exact herb to mill, you need any herb out of a group. So pick your favorite out of Peacebloom, Silverleaf, or Earthroot and go to town. You don’t need X of one and Y of the other. 100% of one will do just fine. Very cool.

Grabbing a random Glyph here, Glyph of Arcane Missiles, which is used in the guide to train from 115 to 125, you’re presented with the mats needed for this item and an estimated quantity of items that you will need to make (in case some creations don’t give a skillup.)

The page also lists all the herbs needed for the entire 75 to 150 section.

And the others

All the detail above applies to all the other professions in Penn’s Guide. Want to level fishing? Pick Fishing on the left side, then click Start Leveling, then the level range that you’re interested in, then the exact fish. You’ll see a map (on the bottom of the page) which shows you where to go to catch these fish.

My fishing is stuck at 205 or so, so I’ll be using this (later) to max out my fishing. as I already have all the herbs I need I expect to have my inscription maxed by Tuesday evening, assuming the patch actually lands then.

Are you an Enchanter? Same thing, all the details of what to get and when to get it that you’ll need to level that very expensive profession as quickly as possible.

And the same is true for all the other professions in the game.

Quibbles?

– Very few. Penn’s is not a gold guide, so you won’t get much in the way of tips on making money with your favorite profession (Zuggy’s Gold Guide is much better for that.) What you do get is detailed profession leveling instructions for every profession in WoW.

– There are a few typos here and there, but I didn’t see any that make the reading confusing. People who are instant typo detectors (my wife) will notice them, but most will skip right over them.

– The entire guide is online. It’s not a PDF, either. This isn’t really a quibble, but it is something to be aware of. Of course, this makes it much easier for the author to constantly update and tweak the guide.You log in and see that Inscription was just added. Very cool.

In Conclusion:

If all you’re doing is gathering herbs, ores, and skins then you don’t really need this guide, though the maps are nice.

If you want to master Inscription (or any other WoW profession) as quickly and painlessly as possible then Penn’s is the way to go.

Highly recommended, get your copy here.

Inscription and Herbalism and …

 Professions  Comments Off on Inscription and Herbalism and …
Oct 072008
 

So I dumped mining as a profession in favor of Herbalism (on my 70 Rogue.)  I’m going to max this skill out, hopefully before the next big (3.0) patch, in preparation for the new Inscription profession.

As most of you know, Inscription is part of the soon to be released Wrath of the Lich King expansion for Wow. As a professions, Inscription requires herbs which are then milled into the inks needed to write the scrolls and glyphs that Inscription creates. So I’m going to build a huge mass of these flowers and such and when the skill goes live I’m going to powerlevel it.

Most of these scroll and glyphs are not “Bind on Pickup,” so inscribers will be able to keep their guilds stocked with scrolls and glyphs.

Anyone out there interested in an Inscription guide? If so, if there anything in particular you’d like to see in it?

Aug 282008
 

Parry! Dodge! Spin! has a post covering the various Glyphs that the new Inscriptions will add to the [tag-tec]Rogue talents[/tag-tec] and abilities:

First of all, I think every other class needs to send Blizzard a thank you card for the following change to Mace Specialization. As a Combat Swords Rogue (and as a Resto Druid), I’m pretty excited to see it myself. This should make Mace Specialization a bit more attractive for raiding as well.

Mace Specialization (Combat) no longer stuns enemies, and instead increases critical damage bonus by 2/4/6/8/10%.

Here’s the rest: WotLK Beta 8820 Rogue News

You’ll want to look at the comments, too. As usual with something like this there’s a wide differing of opinion.

One of the comments points out that resilience pretty much negates the crit bonus. Still, not everyone in PvP is running around with 400+ resilience or s4 gear. For leveling the damage bonus might be better than the rare stun proc.

Keep in mind that this is still in beta test and the final numbers may well be somewhat different. I’m sure that no matter what change Bliz make there will be whoops of praise and howls of outrage.

I think a lot of the Glyphs look pretty nice. What do you think?

Edit: Azande, in the comment, has some interesting stuff for the rading Rogue and more remarks on the raiding potential of Glyphs.