Parry! Dodge! Spin! has a post covering the various Glyphs that the new Inscriptions will add to the [tag-tec]Rogue talents[/tag-tec] and abilities:
First of all, I think every other class needs to send Blizzard a thank you card for the following change to Mace Specialization. As a Combat Swords Rogue (and as a Resto Druid), I’m pretty excited to see it myself. This should make Mace Specialization a bit more attractive for raiding as well.
Mace Specialization (Combat) no longer stuns enemies, and instead increases critical damage bonus by 2/4/6/8/10%.
Here’s the rest: WotLK Beta 8820 Rogue News
You’ll want to look at the comments, too. As usual with something like this there’s a wide differing of opinion.
One of the comments points out that resilience pretty much negates the crit bonus. Still, not everyone in PvP is running around with 400+ resilience or s4 gear. For leveling the damage bonus might be better than the rare stun proc.
Keep in mind that this is still in beta test and the final numbers may well be somewhat different. I’m sure that no matter what change Bliz make there will be whoops of praise and howls of outrage.
I think a lot of the Glyphs look pretty nice. What do you think?
Edit: Azande, in the comment, has some interesting stuff for the rading Rogue and more remarks on the raiding potential of Glyphs.
One Response to “Rogue Talents and Glyphs – WotLK News”
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FOr selfish reason I’m just going to point to my blog because I wrote a post about the rogue glyphs, hope you don’t mind 🙂
Azande’s last blog post..Rogue Glyphs