(I also posted this question on GotWarcraft.)
I read a comment that says the new Ruby Sanctum is too easy.
Ok, does that mean that the raid only wiped twice before completing it? Not at all?
So what makes a raid interesting and what would make it more interesting for the largest group possible?
You have the pro raiders, with the top gear, and the highly practiced skills who will have one view and then you have the casual raiders who probably have a very different point of view.
Is an instance interesting just because it’s hard? Or there’s an interesting set of loot?
So how to improve it, for the largest group of players?
Should raids require completing A, B, and C before entering D? Should one be able to skip A, B, and C if the group just want’s to do D? Should certain raids only be accessible to elite players? How does one prove that one belongs to the elite group?
What makes the raid/fight(s) interesting, in your view? What makes a raid worth doing several times? Such that you might say, “cool,” rather than, “Oh D***, not THAT old thing again…”
Comments? Or should I make up (steal from elsewhere) a few comments and post those? 😉
One Response to “What Makes a Raid Worth Doing?”
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What a great question.
I don’t like a fight to be a faceroll, but I also don’t like it to be outrageously gimicky. Having to create a custom macro for Lady Vashj to get the tainted cores up to her was a bit much, tho, after the fact, it did generate a good sense of satisfaction when we killed her.
I loved Blackwing Lair because it had a good variety in the fight mechanics, and you made steady progress over time through the instance, without any of the bosses being too much of a roadblock once you sucked it up and got past Vael.