Is WoW Going to be Dropping Daily Quests?

 Blizzard, Quests  Comments Off on Is WoW Going to be Dropping Daily Quests?
Sep 112013

So what do you think of daily quests? I did them all in the Firelands, but haven’t found the time to do them in M of P. (Times been tight, recently.)

There’s no limit to the number of these quests you can pick up at one time. Is that a good thing or a bad thing? Does it force one to put in way too much time grinding out the dailies in order to stay competitive?

Patches 5.3 and 5.4 seem to be lacking in daily quest content. Oh, there’s a bit on the Timeless Isle, and certainly a few “regular” quests, but not piles of dailies like we’ve seen before. says: 

Mists of Pandaria’s 5.4 patch is live, and it’s not short on stuff: try a brand new island, flexible raid system and fisticuffs with Garrosh Hellscream in the undercity beneath Orgrimmar. But it is a little short on daily quests. And come to think of it, so was its predecessor, the aptly named 5.3. What’s up with that?

“I wouldn’t say that it’s inconceivable that we will have daily quests again at some point in the future,” said lead game designer Tom Chilton, “but certainly not to the scale that we did in the past.”

It’s a very different mindset to that which saw Blizzard pile on the dailies to ensure that “the content wouldn’t feel repetitive”. But Chilton pinpoints one missing detail that kept the system in check – originally, players could only play a total of 10 per day.

“If we had a limit of 10 different daily quests, but 100 different quests you could do out there, then you can sort of imagine there would be a little bit more choice in terms of which ones you would do,” Chilton told WoW Insider, “especially if we give you different reasons to do different ones.”

But as the dev team raised that cap to 25, and then did away with it altogether, they observed an unfortunate trend in player behaviour toward habits which weren’t “the most fun way to play the game ultimately”.

Here’s the rest.

So what do you think? If Bliz dropping the daily idea or is this just a patch which doesn’t happen to have any, meaning they will be back (in force?) later on? How would you change things (dailies) if you were in charge?


Make sure you check out the leveling guide sale.

Sep 102013

The Timeless Isle is the new zone introduced in patch 5.4. It’s designed to be something that you will actually want to explore, you’ll want to poke your nose into every nook and cranny because there might be something interesting there.

Here’s a pretty good guide to the Timeless Isle, with explanations for the various coins and tokens and burdens and where to find them. He also covers mob hacking, quests, and a bunch of other stuff.

This guy shows some of the chests and what they give you. He also shows one of the “tests of coordination” with a bit of platform jumping. Kinda cool.

23 minutes of touring the Timeless Isle, escaping from a cave, exploring caves, seeing what’s where, finding keys, finding and opening chests and boxes, and so on. A bit rambling, but interesting.

Gearing up for patch 5.4, aka: getting ready to kick Hellscreams butt out of Orgrimmar or “A quick and dirty guide to the Timeless Isle.”

Need to get some alts leveled? Check this out, but do it now.

And, of course, WoWhead has a massive guide to the Timeless Isle, armor, vanity items, pirates, the various coins and stuff, world PvP, quest chains, the legendary cloak quests, noodles, world bosses, shaohao rep, and more. All of it is here.


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Zygor’s Leveling Guide: 5.4 Patch Sale!

 Leveling  Comments Off on Zygor’s Leveling Guide: 5.4 Patch Sale!
Sep 102013

What is it? Zygor Guide 5.4 is an n in-game level guide which will blast you through the quests ASAP, regardless of your experience or gear. You’ll never wonder where to go or what to do and you’ll hit 90 very quickly.

Why now?  It’s their 50% off sale in honor of their patch 5.4 updates, but it only lasts for a few days.

Where is it? Go here, now. And there really is a timer on their website. When it hits zero the sale is over.

The longer version: Zygor guide 5.4 is an in-game addon that will take your through the quests, for any race or class, as quickly as possible, and it’s fully updated for patch 5.4. You’ll take the most efficient route and skip everything that you don’t need (unless you want Loremaster, then it will help you do all those quests.) It’s also smart enough to know your level and your location. If you’re leveling quickly (eg: lots of rest XP,) or you level up a few levels in the dungeons or PvP, Zygor will “see” your new level and tell you the best place to go next. It even gives you a way to dump the old quests.

You’ll never find yourself cruising around in an area that’s too low or too high for you. It even has a difficulty setting in the options, so if you want things a bit tougher or less tough, just click a button.

Whether you’re brand new to WoW or decked head to toe in heirlooms and the best gear Zygor will blast you through the levels ASAP. It can auto accept quests and turn-ins, help with gear, help with talents, and so on. You’ll never wonder where to go or what to do.

And it’s 50% off for the next few days. Grab it now.

Before and after leveling:

Paladin leveling 1 to 90, easier now with the Zygor Guide 5.4 sale.


Gotta bunch of alts that need leveling? Or even a new main? Zygor guide 5.4 is the best way to do it and it’s gonna be awhile before the next sale. And there is a deadline, so get yours here.

Sep 102013

This is a video released by the World of Warcraft that covers the main features of patch 5.4: The Timeless Isle, Siege of Orgrimmar, the Proving Grounds, and more.  Check out Blizzard’s page for the patch notes which detail most of the changes. (I’m sure there are a few undocumented changes, though they’re probably small.)


And then you should make sure you’re leveled, in order to get at all this content.

Gearing up for 5.4 – A Quick, Dirty Guide to Getting the Most out of the Timeless Isle.

 Zones  Comments Off on Gearing up for 5.4 – A Quick, Dirty Guide to Getting the Most out of the Timeless Isle.
Sep 092013

This is a pretty cool, brief, guide to what the Timless Isle is all about. Nabbed in its entirety from Reddit, I think it’s worth spreading around. Kudos to the author. I stuck it here so that I could find it again, given that it’s likely to scroll of that reddit page very quickly.

And so the guide begins: 

Welp. Tomorrow’s 5.4. If your guild is anything like mine, then you’re chomping at the bit to get this party started, and if you’re anything like me, you’re hoping to help your guild as much as possible.

But even if you don’t have a current raid – this is a great chance to gear yourself up and apply to a raid, or even just kick your character’s power level up a notch. I’ve read a lot of different guides on the Timeless Isle, but none of them worked as a good ‘one stop shop’ for what I wanted and what my guild needed to know. So this guide is somewhat for my own benefit – even if it gets 0 upvotes and doesn’t help anybody else, it will have put all of the information my friends might need in one place.
I hope you find it equally useful, though.

The Timeless Island is basically a free-roaming area full of optional non-quested things to do. Lots of rare spawn monsters, tons of chests that can be looted daily, weekly, or once per character. The Timeless Isle comes with several new currencies, but we only really care about three things: armor tokens, Burdens of Eternity, and Timeless Coins.

Armor tokens are very straightforward. They come in a few different types (I.E. “Timless Leather Chest”, “Timeless Plate Shoulders”), and each type, when used, will create a piece of spec-appropriate gear with random secondary stats, at ilevel 496. When I say random secondary stats, think of heroic scenario gear. A few of these pieces have sockets – I believe the helm as a meta + normal, and both the chest and legs have a normal socket.

These tokens come from all over the island: Many of the chests drop them, and many monsters can also drop them. Basically, you’ll get tons of armor tokens just doing all the shit the island offers. However, it’s important to note that ‘armor tokens’ really isn’t a good name – these tokens aren’t just armor, they’re also rings and amulets, and I believe even a cloak slot. So really, you could build yourself a full set of gear if you wanted to, just using the Timeless Isle

Of course, you’re a normal raider. 496 gear is pretty stinkin’ useless. Especially with only one gem socket – ick! Why on earth would you want to farm a whole set of 496 Timeless Isle gear?

And here, my friends, is where shit gets cool.

Burdens of Eternity are rare drops from several places on the island. There is a chest on the Island called the Blazing Chest which is guaranteed to drop one. It’s also a guaranteed reward from this quest which requires you to farm some monsters to get to Honored with the Emperor before you can do it – this is something you could easily in a day though. You can also spend 50,000 Timeless Coins to get one, but you should NEVER do this. Burdens can also be a random drop from lots of rare bosses around the island and many other chests on the island (especially the weekly/once ever chests have a better shot than the daily ones, but again, the three sources I listed first are the only guaranteed ways to get Burdens).

When you use a Burden of Eternity on a token (NOT a piece of armor from the Timeless Isle), you upgrade that token so that it gives a piece of 535 gear for the slot, again, with random stats.

Of course, using a Burden of Eternity doesn’t guarantee you’ll get the perfect stats – there’s no guarantee that my Prot paladin is going to get a piece of Haste/Mastery gear. I could get Crit/Expertise or whatever. Yuck. But even a poorly statted 535 piece is probably better than any 502 LFR gear you still have, and a good piece of 535 is probably better than your 522 even if it has one less gem socket.

So at this point, my readers probably fall into three categories: Some of you are heroic raiders who have already realized that Timeless Isle gear doesn’t do shit for them. Some of you are normal raiders, who have realized that this is a great chance to replace their poorly itemized 522 pieces or that last piece of LFR gear they couldn’t get rid of – and some of you are people just starting raiding or in a guild that didn’t finish normal ToT, and you’ve just realized that if someone gave you 15 Burdens of Eternity, you could replace most of your gear with awesome upgrades and be way more useful to your guild/apply to a raiding guild comfortably.

  • To those of you in the first category: Stop being so well geared, dammit. 🙁
  • To those of you in the second category: Get the Blazing Chest first thing when the Timeless Isle opens, and then grind enough to get that quest chain finished to get a second Burden. Replace your last couple pieces of bad gear. Profit!
  • To those of you in the third category: Okay. You need more than 2 Burdens. Now what? After all, I just told you not to buy more Burdens. Do you just have to endlessly grind elites and pray to the RNG gods? No! Because there’s a better, kinder RNG god! One who loves you, and wants you to be in all 535 gear.

Master Kukuru sells keys for 500 Timeless Coins each. These keys open chests that are all around where Master Kukuru hangs out. Assuming you read that link, you know the deal – but if you’re lazy, basically, people have done a bunch of testing and the conclusion as of now on the PTR was this: 50,000 Timeless Coins will return you about 35,000 Timeless Coins, ~10 armor tokens, and 2-4 Burdens of Eternity.

So basically you buy 10 armor tokens and ~3 Burdens for about 15k Timeless Coins. Those of you who are awesome at math will note that that sucks way less dick than 50k Timeless Coins for 1 Burden.

How long will it take you to get 50k Timeless Coins? Hell if I know. More than an hour, less than a week. But you don’t need to wait for 50k to start buying keys – there’s no bulk discount!

There is one other thing you can do with Timeless Coins: You can buy a 535 trinket with them, for 50,000 Coins. These trinkets aren’t great, but they ARE probably better than LFR trinkets.

Now, my personal opinion here is that if you have lots of LFR gear, you’ll get a better return on investment buying keys with your Coins, and replacing all your LFR gear with 535 gear. But if you’re really just sitting on 1-2 502 items, and one of them is a trinket, it might be worthwhile to consider saving up the 50k coins to replace that trinket – especially if you got lucky with some of the other chests and got an extra Burden while exploring the island, for example.

Remember – going into a new tier in the best gear you can get helps you, helps your guild, and feels fucking awesome to boot. Even if your guild is just doing Flex – why not be the best character you can be?


Personally, I really like the idea of exploring the place. That there are real rewards to be had is nice, too. Hopefully it works as well as we all imagine it will. See you there.

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The Hunter 5.4 Changes, Good or Bad?

 Classes, Hunters, Patch Notes  Comments Off on The Hunter 5.4 Changes, Good or Bad?
Sep 022013

As with all the classes, the Hunter 5.4 changes are numerous. Some are pretty big (Readiness,) some are buffs or nerfs, and a few are just “quality of life” type stuff. So read on for the details.

Nate that tool tips (hover over the link) show the 5.4 patch info. (For all the official 5.4 patch stuff go here.) To get to level 90 ASAP and kick Hellscream out of Orgrimmar, go here.


  • New! Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22. This makes up, somewhat, for Silencing Shot being removed from the talent trees and given to Marksmanship as an ability.
  • Dead! Readiness has been removed. Given the massive burst that people were using it for, maybe it needed to be removed. Various other abilities have been buffed to make up for some of the change. It’s probably a great change for game balance, but will force you to work a bit harder.
  • Arcane Shot now deals 125% ranged weapon damage (up from 100%) and had its focus cost increased by 50%. So it now hits harder and you’ll be tossing off fewer than before. You’ll get a harder hitting strike.
  • Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges. This makes it more flexible than before. Need to use it and then again in 30 seconds? Now you can.
  • Disengage now has a cooldown of 20 seconds (down from 25 seconds). This is a nice change.
  • Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect. The glyph is unchanged and causes it to do knockback, which may be more useful anyway.
  • Hunter’s Mark now has a duration of 20 seconds while in PvP combat (down from 30 seconds.) No change for PvE and PvP doesn’t need a 30 second mark anyway.


  • Revive Pet no longer requires the Hunter to have line-of-sight to their pet. This is a nice “style of life” change.
  • Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75% (The tooltip is wrong.) It now does full damage anywhere else, such as PvE and World PvP.
  • The following Hunter pet abilities no longer cost Focus to use: Dash, Dive, and Charge.  This gives you more incentive to go ahead and use them at the start of a fight.

Beast Mastery

  • Beast Cleave‘s range has been increased to 10 yards (up from 8 yards.)  Great for burning down larger groups.
  • Kill Command damage has been increased by 34%. Another useful buff.


  • Aimed Shot now deals 450% ranged weapon damage (up from 350%.) Ouch. Combined with your Careful Aim you will be doing major damage with your openers.
  • Binding Shot is no longer a Marksman Hunter ability and is once again a talent. Silencing Shot takes it’s place.



  • A Murder of Crows now deals 40% more damage. This makes it very competitive with the rest of the tier and might make it the “go to” talent (for long fights) of the tier.
  • Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%. 5% more damage won’t kill you (maybe,) but it will hurt a bit. Note that Spirt Bond was buffed.
  • Spirit Bond now regenerates 3% of total health every 2 seconds while the Hunter’s pet is active (up from 2%).
  • Glaive Toss no longer initiates auto-attack. (If you want it to start your auto-attack then stick it into a macro with /startattack and you get the old effect.)
    • #showtooltip Glaive Toss
    • /startattack
    • /cast Glaive Toss
  • Lynx Rush‘s damage has been increased by 30%. Sweet. With the boost to Murder of Crows this tier has become more interesting.
  • Narrow Escape‘s root effect is now a nature spell (was a physical spell.) This will make it easier to dispel.
  • Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters. Other Hunters still have that Counter Shot for interrupts.
    • Binding Shot is no longer a Marksman Hunter ability and is once again a (level 30) talent.
  • Wyvern Sting now has a range of 40 yards (up from 35 yards).


New Major Glyphs

  • Glyph of the Lean Pack: Reduces the range of Aspect of the Pack to 7 yards. Are there some of you that like smaller packs?
  • Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10%. I can see how this will have some use here and there. All damage reduction effects are nice (unless they’re on the other guy, of course.)

Major Glyphs

  • Glyph of Mend Pet now has a 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the Hunter’s pet on each tick (up from 50% chance.) This can help pet survival in certain situations.
  • Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second doubling the total amount healed over 10 seconds. Very nice change, a big boost for your pet.
  • Glyph of No Escape now increases the ranged critical strike chance against targets affected by the Hunter’s Freezing Trap by 100% (up from 20% chance.) Ouch. This may become a required buff depending on how often you use Freezing trap.

There are no new minor glyphs

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The Burdens of Shaohao—Part 5: The Sundering

 Mists of Pandaria, Shaohao  Comments Off on The Burdens of Shaohao—Part 5: The Sundering
Aug 092013

The Burdens of Shaohao, Part 5: The SunderingThe Last Emperor of Pandaria has faced fear, despair, doubt, and anger, and overcome all. Now comes the final test.

Emperor Shaohao returned, enlightened by his journey, and without a moment to spare: the Great Waterspeaker’s vision had come to fruition. In the face of disaster, would Shaohao be able to protect his people?

Find out in the final chapter, “The Burdens of Shaohao—Part Five: The Sundering.”


The Burdens of Shaohao—Part 4: Anger

 Mists of Pandaria, Shaohao  Comments Off on The Burdens of Shaohao—Part 4: Anger
Aug 082013

The Burdens of Shaohao—Part 4: AngerThe Last Emporer of Pandaria, Shaohao, is learning to master himself. So far he has faced and beaten his despair, doubt, and his fear. Now comes a new challenge: Anger.

In a new series of six dramatic shorts, we travel back to the time of the last pandaren emperor, a golden age before the land was enveloped by mist.

After having cast away doubt, despair, and fear, Emperor Shaohao sought an army. The White Tiger saw Anger in the emperor and issued a challenge. Would the emperor temper his rage?

Watch “The Burdens of Shaohao—Part Four: Anger”


Like these videos? Please like and share this post. Thanks. 

The Burdens of Shaohao—Part 3: Fear

 Mists of Pandaria, Shaohao  Comments Off on The Burdens of Shaohao—Part 3: Fear
Aug 072013

The Burdens of Shaohao—Part 3: FearThis is part three in Blizzard’s series on the Last Emperor of Pandaria, Shaohao. He is subjected to various trials which might end his journey, but he has been finding ways to overcome his doubt and despair. Now he faces fear.
(See the links below for the prior videos. )

Emperor Shaohao found himself in the land of the Mantid, the mortal enemy of the Pandaren. With advice from the Black Ox, he followed his feet through the waking nightmare.

Would Shaohao overcome Fear?

Watch “The Burdens of Shaohao—Part Three: Fear”


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