Sep 102013

The Timeless Isle is the new zone introduced in patch 5.4. It’s designed to be something that you will actually want to explore, you’ll want to poke your nose into every nook and cranny because there might be something interesting there.

Here’s a pretty good guide to the Timeless Isle, with explanations for the various coins and tokens and burdens and where to find them. He also covers mob hacking, quests, and a bunch of other stuff.

This guy shows some of the chests and what they give you. He also shows one of the “tests of coordination” with a bit of platform jumping. Kinda cool.

23 minutes of touring the Timeless Isle, escaping from a cave, exploring caves, seeing what’s where, finding keys, finding and opening chests and boxes, and so on. A bit rambling, but interesting.

Gearing up for patch 5.4, aka: getting ready to kick Hellscreams butt out of Orgrimmar or “A quick and dirty guide to the Timeless Isle.”

Need to get some alts leveled? Check this out, but do it now.

And, of course, WoWhead has a massive guide to the Timeless Isle, armor, vanity items, pirates, the various coins and stuff, world PvP, quest chains, the legendary cloak quests, noodles, world bosses, shaohao rep, and more. All of it is here.


Enhanced by Zemanta
Oct 142010

Rumor has it (Ok, it’s only a rumor with me) that the quakes you’ve been seeing in-game are the result of Mage crits with their spells. Another mountain being destroyed or crater being created. Probably the main reason for the upcoming Cataclysm is the damage the spell casters are causing.

You thought your warrior was tough? Here, eat this 100k crit.

From MMO-CHampion:

We made many changes yesterday. A lot of these were bug fixes, and many bug fixes will affect damage one way or the other. So just because you don’t see a specific change referenced below, doesn’t mean it didn’t change.

With that said, here are the specific changes we made in reference to my previous post:

1) We buffed the base points and coefficients of many warrior dps abilities. We didn’t do as much to tanking abilities.

We buffed the base points and coefficients of many Ret abilities.

We buffed the base points and coefficients of many Feral cat abilities.

2) We lowered the base points and coefficients of many mage abilities, but lowered Fire more than the other two.

3) We nerfed Shadow Word: Death, but it is possible we didn’t nerf it enough. It should not be Shadow’s biggest spell.

4) We returned Searing Pain’s damage to its 3.3.5 levels.

5) We increased the benefit of resilience by 50% for players level 80 and below. The tooltips will probably not reflect this change.

We don’t have any other changes to announce at this time. I am reluctant to mention additional classes or specs that we are looking at currently for fear of instilling excitement or panic.

I heard rumors that long time players (one or two, anyway) were quitting over the 4.0 changes. I don’t get it. Those are the players, more than anyone, who should know what happens after patches.Yeah, I know that players leave for any numbers of reasons, including boredom, it just seems that giving a reason like “the patch broke my game!” is silly. But, what do I know?