Is Your WoW Password on This List?

 Security  Comments Off on Is Your WoW Password on This List?
Nov 232011
 

I get a bunch of spam from people phishing for account info and I assume you do, as well. Bliz is aware of the issue and that’s one reason for the Authenticator. We have to hold up our end, too. Passwords, for one. Is your password to anything on this list?

From Forbes, via Yahoo:

If you see your password below, STOP!

Do not finish reading this post and immediately go change your password — before you forget. You will probably make changes in several places since passwords tend to be reused for multiple accounts.

Here are two lists, the first compiled by SplashData:

1. password

2. 123456

3.12345678

4. qwerty

5. abc123

6. monkey

7. 1234567

8. letmein

9. trustno1

10. dragon

Here’s the whole list: 25 “Worst Passwords” of 2011 Revealed

The article also includes tips on making good passwords. Check it out, now.

Roboform comes well recommended for protecting your passwords.

 

 Posted by at 12:32 pm

Pilgim’s Bountry and 425+ Cooking

 Events  Comments Off on Pilgim’s Bountry and 425+ Cooking
Nov 222011
 

I had an interesting realization the other day. I hadn’t known that the Cooking skill has no level requirement. Yes, this means that you can get max cooking on your level 1, given all the appropriate recipes. I now have skill level 429 on a level 3 and Illustrious Grandmaster rank. Spending the money and doing the time to get the recipes and mats is the issue. Now it’s easy, for this week anyway.

429 Cooking skill from Pilgrims Bounty

With the Pilgrim’s Bounty Holiday event you can actually level your cooking from 1 to 430 with amazing ease.

Grab the recipes book from the event’s cooking vendor and cook up the recipes. You can buy all the mats from the city vendors and they’re cheap. At 280 you will be able to cook “Slow Roasted Turkey.” The interesting thing about this recipe is that you get 2 points of skill per turkey cooked and you get it until you’re over 400 skill, even though the skill greys out. (This is probably a big, either they grey point or the level that you can reach.)

Hunt down a whole bunch of turkeys and cook ’em up. You’ll hit 420 easily, then it start to slow. I hit 429 and ran out of turkeys and got bored with hunting them. 🙂 I don’t know how high it will go, but you’ll need a lot of turkeys to get much last 430.

Here’s a Pilgrim’s Bounty cooking guide

and a Pilgrim’s Bounty Achievement Guide.

WoW Cooking guide to 525

 

300k Gold in 30 Days, from Scratch

 Get the Gold  Comments Off on 300k Gold in 30 Days, from Scratch
Nov 132011
 

Insane?

It’s the Gold Speed Run.

Check it out here

Apart from being a killer game concept, Jon Kenins (creator of the Massive WoW Gold Blueprint) tells me that the Gold Speed Run is also the fastest way to make extreme amounts of gold. And he’s got the proof to back it up.

What’s a Gold Speed Run? Hop onto a brand new server. No friends, no guilds, no gold buying, no transfers, start from zero. Create as many alts as you like. Amass as much gold as you can in 30 days.

He organized a Gold Speed Run for his exclusive insiders’ gold-making club in March this year, and the results were amazing:

  • 2.8 Million Gold earned in 30 days, starting from zero
  • top gold earner alone brought in 359,313 gold
  • average gold earned by all challengers: 63,901 gold – this needs more explanation: 11 people broke 100k gold, 40 broke 1k. How do you think you would do?

Keep in mind that he’s talking about doing all this with level 1 toons, and starting on a new server with no other help of any kind… not even start-up cash. Want more proof? I did my own run, not as a part of his contest, just to see if anyone could do this.

Using his techniques it’s almost trivial to break 1k gold. (300k is a bit harder… 😉 .) I wrote it up on GotWarcraft: 30 Days to (over) 1k Gold

So maybe you’re asking…

“How can I get some?!”

Well now’s your chance!

Jon is running a new Gold Speed Run Challenge starting next week. And he’s inviting newbie speed runners to sign up for a preview video series that shows you exactly how to get the same kind of results in your own gold game. Get the videos here!

Speed Run FTW!

One more thing:  Jon is limiting the entries in this Speed Run to avoid overwhelming the auction house economy on any one Realm. Sign up for the preview video series, and you’ll be on the early bird list for first shot at a spot when the challenge opens up next week!

 

Megadamage in 7.3

 Blizzard  Comments Off on Megadamage in 7.3
Nov 112011
 

MegaDamage and Item Squishing.

This is actually a serious post on an interesting issue: the exponentially increasing stats and damage.

Check it out, here.

 Posted by at 2:26 pm

Patch 4.3 Class Balance Remarks from the Devs

 Blizzard, Classes  Comments Off on Patch 4.3 Class Balance Remarks from the Devs
Nov 112011
 

Man, it must be an interesting job to be the guy in charge of class balance…

The Devs (specifically Ghostcrawler) discuss what’s happening with the various classes in the 4.3 patch. Not all specs are covered and Rogues aren’t covered at all. I have no idea what that means. This is a clip from part 1, part two is below this:

Part 1:

Back in June, I wrote a blog explaining the context behind some of the changes in the upcoming patch that might not be intuitively obvious. That blog ended up being one of the most popular ones we’ve ever done; even players who disagreed with the specific changes appreciated our explanations for what we were trying to accomplish. Therefore, we’d like to continue in that fashion and we figured there was no reason to wait until 4.3 was “on the shelves” to get the ball rolling.

One note before I dive into things. If you haven’t read the previous blog, “Rate of Change,” now might be a good time. There are some changes that we want to make to class mechanics or balance in general that we don’t think are fair or appropriate to spring on players in the middle of an expansion. These include things like the power of interrupts or the active mitigation model we want to implement for tanks. We’ll get there, but in short term we fundamentally believe that it’s important to pick our battles.

On with the show. Note that most of these changes are mechanics changes. We have not yet finished enough testing to be confident in our benchmark damage, healing, and tanking numbers for 4.3. When we finish those, and when we see what some players are capable of doing on the PTR (or even what they theorycraft or sim based on PTR numbers) there will be additional changes. Off the top of my head, I’d say Fury warrior damage is almost certainly too high and Resto druid AE healing (ignoring the effects of Tranquility of course) is also too potent.

You’ll also notice some classes aren’t mentioned at all. It’s possible we’re just happy with them, but it’s more likely we just haven’t gotten to them yet. We don’t want to hold a PTR until every single thing is done, because that minimizes test time.

Melee DPS

Overall, we think melee DPS in dungeons and raids is still too low. We think melee DPS is fine in PvP, and we think melee DPS is competitive against ranged specs against target dummies, but in actual encounters with all of their moving pieces, melee falls behind. To attempt to adjust for this imbalance, we have improved the benefit to attack power given by the various raid buffs (Blessing of Might et al.) to melee only. Hunter DPS is fine, or even high in 4.2, so we didn’t want this buff to extend to them, which is why the AP benefit is now 20% for melee attacks but still 10% for ranged attacks.

Vengeance

As promised, we allow for this tanking mechanic to now ramp up quickly when the tank is taking damage.

The rest of the above post deals with class specific changes, see it here: http://us.battle.net/wow/en/blog/3615095

Part 2 goes into more details. Again, not all specs are covered and Rogues aren’t covered at all. The changes to the Mortal Strike type of effects (reduced healing on the target) should cover Wound Poison, though.

Mortal Strike (and similar debuffs)

We dropped the healing debuff from 50% to 10% some time ago, but were convinced at 10% that it was hard to appreciate the effect at all. We want to try Mortal Strike et al. at 25% to see if it feels useful but not mandatory. If 25% is too much and 10% is too little, then it may mean the entire mechanic may not have much of a future. We decided to only change the debuff for the warrior, rogue, and hunter, restoring the original relationship between “strong” and “weak” MS that we had in Lich King.

Click through to see the class details: 4.3 class changes

There will be thousands of comments on the above posts, might as well click through and add yours. QQing doesn’t help, but if you can add some solid evidence to support your remarks, then go for it.

Heroic Deadmines Guide

 Instances  Comments Off on Heroic Deadmines Guide
Nov 032011
 

GotWarcraft has posted an updated Heroic Deadmines guide with videos of the boss fights. Also up is an index page listing the Cataclysm Heroic guides on that site, though most of the guides are still in the process of being updated.

Feel free to add comments, over there, as to what you want to see added to that (or any) guide.