Posted on 2008 under Leveling |
31
Jul
I wish I could claim credit for these, but they’re both from the people at Dominate Your Server. Cool site, great tips, and their emailings are full of good stuff.
1) Never quest out of rest.
Questing is faster than grinding, but only if you have your quests somewhat organized. This is why I like leveling guides. Many players don’t really need them, especially after leveling several characters all the way.
Always stop in an inn when done and always make sure you have rest XP available when playing your toon. When you run out of the rest XP then you hand in whatever quests and log out in an inn to recharge.
If you run out of Rest XP and just have to keep playing then go for it, or farm for items or gold or rep or go kill other players. Heck, log into your auction house banker and do some buying and selling.
If you stick to the rest XP and you have your quests organized you should find yourself leveling very quickly.
1b) Roll several toons and run …
Have lots of playing time? Roll several toons and combine playing them with the rest xp. So when toon #1 is out of the rest xp you log her ouit and log in the net toon. So you’ll have two more characters leveling at pretty much the same rate, you’ll be able to stay in the rest xp zone for 100% of your playing time, and you’ll have those characters all hitting 70 arouind the same time.
2) Never play alone.
If you always pair with someone to do your leveling you’ll find that the levels go by significantly faster.
You’ll get less XP per kill, sure, but you’ll kill things alot faster. You’ll also have less downtime, even if the extent of your healing capability is your first aid skill.
You’ll be able to take on tougher mobs, those silver elites will be much easier, the gold elites will become something to sneeze at, team quests will be a lot easier, and your chances of getting ganked on the PvP server are a little less. Conversely, your chances of successfully ganking others is that much better.
My wife and I play together alot. She’s pretty new, but is coming along quickly. One pair is my Hunter and her Rogue, the other is my Pally and her Hunter.
It works out very well. We truly suck at the PvP part on these toons, but we’ll get there.
Now get back to work.
Tags:
Quests,
Leveling
Posted on 2008 under Rogues |
29
Jul
Actually, it’s a Cunning Blade and I’ll skip further Black Adder
references.
Rogues at level 10 can do a quest chain to get this Cunning Blade as a quest reward. This quest chain is entirely optional and if you browse the Auction House regularly you’re likely to find better weapons for not much gold. (And you twinks can stop laughing now.)
Still, it’s a fun little quest chain and it can be quite challenging for your average level 10 Rogue. Each race has a different quest, in its own area, but the quest rewards are the same.
Gwynne’s done a complete walk-thorugh of all of these level 10 quest chains. So if you have an up and coming Rogue, here you go:
- Level 10 Rogue Quests for Horde
- Level 10 Rogue Quests for Alliance
Tags:
Alliance,
Rogue,
horde,
Quests
Posted on 2008 under Miscellaneous |
28
Jul
The Quests for the Blade of Cunning
At level 10 the World of Warcraft Rogues can do a series of quests in order to obtain a really nice dagger: the Blade of Cunning, a unique one-hand dagger with +2 Agility and speed 2 that does 6.8 dps. This can be very helpful at these lower levels. You also gain XP; the amount varies depending on your level.
The number of quests varies substantially depending on your race. Most Horde rogues have two to three quests, but the Undead max out at five quests.
The skills you use also vary depending on race. For the Horde, Blood Elf rogues employ their sneaking, sapping, and pickpocketing skills, while Troll, Orc, and Undead rogues perform kill and loot quests.
For all of these walk-throughs I have included maps, map coordinates, a verbal description, and screenshots. I have offered suggestions for dealing with the trickier parts of each quest series, as well. Hopefully this information will make your questing easier and more enjoyable. Let me know if this helped by leaving a comment at the end of this article.
Here’s to your Roguish questing!
Horde Rogues: Select your race to skip down to your Level 10 quest walkthrough on this page:
Blood Elf | Troll | Orc | Undead
This page contains Horde quests; visit this other page for the Alliance Rogue Level 10 quest walkthroughs.
Horde Blood Elf Rogues – The Level 10 Rogue Quests
For Blood Elves this rogue quest chain involves just three quests. The only dangerous part is the second quest in which you sap and then pickpocket a Night Elf who is in an area filled with other Night Elves.

Quest #1 – Find Keltus Darkleaf
You get the first quest, Find Keltus Darkleaf,from Zelanis, <Rogue Trainer> in Silvermoon City’s Murder Row. (79,52) Zelanis sends you to locate one of his spies, Keltus Darkleaf, and bring back his reports.
Keltus is on the north edge of the Golden Mist Village island, north and east of the village. You can get there by traveling south on the road from Silvermoon City until you reach the Elrander river which forms the border between Eversong Woods on the north and the Ghostlands on the south. Stay on the Eversong Woods side of the river and head west along the river’s edge. You will see Keltus standing on the island across the river with Whisper, a large bat, hovering above him. (33,11)


Quest #2 – Combining Forces
For Combining Forces Keltus asks you to sneak into the Night Elf camp and steal an item from the Sentinel Leader so that Whisper can get the scent to guide him to attack her.
This quest gives you a great opportunity to try out some of your unique rogue skills. Specifically, use your sap and pickpocket skills. Using a combination of these two great rogue skills you can solo this at level 10. Just do not attempt to kill anyone, especially not the Sentinel Leader.

Turn and look in the direction Keltus is looking. That is where you will find the Sentinel Spy camp and the Sentinel Leader. Swim across the water, go into stealth and sneak around the edges of the camp until you see the layout.

There are several small tents with Sentinel Spies at each. There are also Sentinel Spies patrolling the area.
The Sentinel Leader makes a circuit of the tents and stops to salute each Sentinel Spy.
You are going to use sap and pickpocket to get the handkerchief. Do not kill her! If you do kill her you will draw the aggro of a large number of Sentinel Spies who will cut you to ribbons.
The best way to pick her pocket is to stealth in behind her as she moves between tent areas. Sap her and pick her pocket and then stealth away.
NOTE: If you don’t see the Sentinel Leader it may be that someone has killed her. Just wait and she will respawn.

If you are not used to using the sap skill try it out first on the Sentinel Spies who are on the edges of the encampment. Stealth up behind a single Sentinel Spy, use sap, pickpocket her while she is stunned, then stealth away.
Sap and pickpocket can be a very useful combination of rogue skills. As of now, you can only sap humanoids, but there is talk about the sap skill being expanded with WotLK to affect any creature with a brain.
When you return with the handkerchief Keltus gives you his stack of reports to take back to Zelanis in Silvermoon City. He also sends poor Whisper off to take on the Night Elves by himself. I don’t think it ends well for poor Whisper. You, however, are only one easy quest away from your new blade.
Quest #3 – Return the Reports
Return to Zelanis on Murder Row in Silvermoon City with Keltus‘ reports, and receive your XP and the Blade of Cunning, a unique one-hand dagger with +2 Agility and speed 2 that does 6.8 dps.
Congratulations! You’re done.
Horde Orc & Troll Rogues – The Level 10 Rogue Quests
The level 10 rogue quest chain for Orcs and Trolls has three quests, but Trolls sometimes have difficulty getting the first quest from the questgiver. Good news: Trolls can skip the first quest and go straight to the second.
Orcs and Trolls are the only ones who have to kill one target for loot and then pickpocket another to complete their quests.
Quest #1- Therzok
Quest one starts with Kaplak, <Rogue Trainer>, in Durotar. This is one of those simple quests where the questgiver sends you to talk to someone else. In this case Kaplak tells you to go talk to Therzok in the Cleft of Shadow in Orgrimmar.
As indicated above, Trolls can just go directly to Therzok in Orgrimmar. (This may work for Orcs, too.)

Quest #2 – The Shattered Hand
Trolls start here. Travel to Orgrimmar and speak with Therzok in the Cleft of Shadow. (43,53) While you are in Orgrimmar set your hearthstone for the Inn (across from the bank and near the AH,) and get the fly point, too! You will be returning to Orgrimmar after you kill your target.
Therzok wants you to find and kill Tazan (a troll) and take his satchel. Tazan is south of Ratchet just north of the boat.

When you get to Ratchet grab the fly point before you leave. Walk along the path towards the Inn and then continue on south past the Inn down to the Merchant Coast. Here you will enter the pirate area.

There are a couple of pirate tents to the left, and you can see the ship in the background. To the right a path runs up a hill with a damaged fence along the right side of the path.

Sneak by the mobs at the bottom of the path and remove/kill the mobs at the top of the path, so that they cannot come to Tazan’s assistance. BTW, Tazan spawns about half way up the hill. Be prepared; he may very well spawn right on top of you while you are fighting a mob.

Even though Tazan is a level 13 he is not that difficult for a level 10 to kill. Sinister strike, evasion, and slice and dice should do the trick. If you are concerned, take along a friend or a healing potion and you’ll be ok. Once you have killed him and looted the satchel return to Therzok.
Quest #3 – The Shattered Hand
It turns out that the satchel is locked, so Therzok sends you to get Tazan’s key from Gamon, a hapless, drunken Tauren and sometime Tazan employee who is known to hang out drinking at the Inn in Orgrimmar.
Gamon spawns in the corner of the inn (54,58), facing toward the wall – perfect for pickpocketing! His name will be in yellow.

The point of this exercise is to “quietly relieve him of the key” as the quest says. Do this by targeting him with the tab key or LEFT clicking him. Do not right click! Sap him, pick his pocket and go. You can try just pickpocketing, but it is easier to sap him first. Unfortunately poor Gamon gets killed all the time; if he isn’t there, just wait for him to respawn.
I understand that some people find it humorous to make a character who looks just like Gamon, name him Gamon, and park him in the corner where you expect to find the NPC Gamon. Don’t fall for this trick. Look for the yellow name; they can’t duplicate that!
After you have the key, click on the satchel to open it. You may have to try more than once to open the satchel if you are only level 10.
(NOTE: If you can’t find the key in your inventory look on your keyring. Next to your backpack is an icon with a key. Click on the key icon for your keyring. Your key should be there.)
After you open the satchel right click it to get the log book out. Then go back to Therzok and get your XP and your Blade of Cunning, a unique one-hand dagger with +2 Agility and speed 2 that does 6.8 dps.
Congratulations! You’re done.
Horde Undead Rogues – The Level 10 Rogue Quests
The Horde Undead rogue has a longer quest chain to complete than any other rogue, however, it is easier, in some ways, than the other rogue quest chains.
Most of the other versions involve using sap and pickpocket to good effect on your target to relieve them of their items. For the undead, troll and orc quests you have to kill an NPC and then loot his body.
The first quest just has you visit an NPC in the Undercity. No problems there. The second quest is the most difficult of the five as it involves killing a level 13 to get the loot you need. Quests three through five are just running about the Undercity again. So you see, even though it involves five quests, it is not a long drawn out quest chain. It also has a kind of cool back story of intrigue within the Undercity.
Quest #1 – Mennet Carkad

Marion Call <Rogue Trainer>, pictured above, is the questgiver for the first quest, Mennet Carkad. You will find Marion Call on the second floor of the Gallow’s End Tavern in Brill (62,52 ) the small village just north of Undercity.
Marion will send you to locate and speak with Mennet Carkad in the Rogues’ Quarter of the Undercity. (83,68) Looking at the map the Rogues’ Quarter is in the southeast, or lower right corner.

To find Mennet Carkad go downstairs in the Undercity and into the Trade Quarter.
Enter the south corridor leading towards the canal and the outer rings (65,55); turn left and enter the Rogues’ Quarter.
Take the first set of steps that leads onto a bridge and cross the canal.
Turn left, go down the stairs from the bridge and then up a few steps, turn right and head towards the building with three skulls over the archway.
Mennet Carkad is outside in front of the building standing just to the left of the archway. Rogues’ Quarter (83,68)

Quest #2 – The Deathstalkers
Mennet Carkad will give you quest 2. This starts you on four quests called The Deathstalkers. For quest 2 in the chain, the first Deathstalker quest, Mennet Carkad tells you to obtain the personal effects of messenger Astor Hadren. What this means is that you have to kill him and loot his body for a letter.
I recommend that you have at least a minor healing potion with you while you do this quest. Place it on one of your action bars so it will be handy during the fight.
As you leave Undercity turn left and travel along the road. You will run into Astor Hadren on this road. He walks a route back and forth between Undercity and Sepulcher. He does not have any designation over his head (no gold ?) other than his name, and he will not appear yellow or red to you. He just looks like an Undead guy walking along the road.

If you are having difficulty locating him you can try using a macro to target him, but it only works when you are in fairly close proximity to your target.
To make a macro type /macro and press enter. Click the make new button.
For the macro command type /target Astor
You have to approach Astor Hadren and start a conversation. Once you talk with him his name changes to red and he starts attacking you. In other words, you cannot just go up to him and start attacking him; it won’t work.
Don’t forget to use evasion and gouge, as well as good old sinister strike. Your healing potion may come in handy during this fight. Loot his body when he is dead to obtain Astor’s Letter of Introduction.
Return with Astor’s Letter of Introduction to Mennet Carkad.
Quest #3 – The Deathstalkers
Mennet will give you back Astor’s Letter of Introduction and tell you to take it to Andron Gant, whom they suspect of spying and double dealing. Andron Gant will believe that you are the original messenger he was waiting for; in other words, you are impersonating the deceased Astor Hadren.
Andron Gant is in the Apothecarium in the Undercity. Looking at the map the Apothecarium is in the southwest, or lower left corner.
Enter the southern corridor at (65,55) heading towards the canal and outer rings; turn right to enter the Apothecarium. Go down the stairs from the bridge and enter the courtyard at the end of the bridge steps Andron Gant is behind a stone desk. Apothecarium (54,75) This is in a large room where there are two huge abominations standing by the entry.

Andron is standing at a stone desk, and there is a bookcase on the wall behind him.
Quest #4 – The Deathstalkers
Andron starts you on the fourth quest involving a ledger with information on his activities.

Walk behind Andron and right click on the bookshelf to obtain the ledger. Andron wants you to take it to whoever sent Astor Hadron, but, of course, you will take it back to Mennet Carkad.
Quest 5 – The Deathstalkers
For the fifth and final quest Mennet tells you to deliver Andron’s ledger to Lord Varimathras in the Hall of the Dark Lady in the Undercity.
Leaving Mennet, go back towards the canal, turn left and walk into the Apothcarium. Walk past the alcove with Andron Gant. A few feet ahead there will be steps on your left with two Royal Dreadguards flanking an opening. Apothecarium (52,62) Turn in here to take the corridor to the Royal Quarter. On the map the Royal Quarter is at the bottom of the map in the round room below the name Undercity. At the end of the corridor you will find Lord Varimathras on a raised stone dais. Royal Quarter (56,92) You cannot miss this awesome dude!

Give Varimathras the ledger and receive your XP and the Blade of Cunning, a unique one-hand dagger with +2 Agility and speed 2 that does 6.8 dps.
Congratulations! You’re done.
Tags:
Rogue,
guides,
Quests,
quest walkthroughs
Posted on 2008 under Miscellaneous |
22
Jun
One of the unique features of the World of Warcraft Rogue is in the use of poisons. Rogues are the only WoW class that can apply them. The poisons have a variety of effects, ranging from crippling (slows movement) to mind numbing (slows casting speed) to lethal (adds damage.)
The poisons don’t apply with every strike, and they’re aren’t devestating to the opponent, but they do have an effect and are pretty useful to have, especially in PvP. So do the quest and be toxic.
The general overview of the quest for both sides is the same.
- Get the quest from the head Rogue dude
- go to a tower
- pickpocket a key
- climb the tower
- open a chest, get the item, get poisoned
- return to the head Rogue dude to hand in the quest
- get unpoisoned (if you haven’t already.)
You can grab the poison quest at level 20. Naturally, the Alliance quest is pretty easy and the Horde quest can’t be done by a 20 Rogue, not solo anyway, unless she’s very good. Here are the details, Alliance first, Horde further down.
Alliance Rogue Poison Quest
Once you hit level 20 get yourself to the SI:7 building in Southwest Stormwind, climb to the top floor, and talk to Mathias, the leader of SI:7. He’ll give you the quest Mathias and the Defias. By the way, you can do this entire quest without killing anything, for the pacifists among you.
You might want to bring some anti-venom. The stuff you make with the first aid skill is fine or you can (usually) buy it off the auction house.
- head to Sentinel Hill, in Westfall, then head Southeast to 68,70.

- You’ll see a tower with some 24s patrolling. A bit NorthWest of the tower is the person you want to talk to, Agent Kearnen. She’s hard to see, so look for the “?”

- She’s a trusting sort, like Mathias, and won’t even ask for a password. She’ll give you the quest to get a key and then open a chest in the tower.
- DO NOT enter the tower yet.
- Pickpocket the Malformed Defias Drone first and get the key from him.

- After you have the key stealth up the tower. Avoid or kill the patrols (lev 24) at your pleasure.
- Klaven is at the top, guarding the chest. Kill or sap him, he’s only level 23 and is not an elite.

- Then open the chest, get the journal, get poisoned with The Touch of Zanzil.
- use the anti-venom to get rid of the Zanzil
- Go back to SI:7 and hand it in. You’ll get the thistle tea recipe (Thistle Tea is very nice) and you’ll learn the poisons skill.
- If you need the cure for the poison then he’ll send you downstairs (get Touch of Zanzil quest) for the cure. No xp for this quest though.
- You’re done. Check out the trainer to see if he has some more poison recipes for you, there should be at leat one, and then talk to the shady dealer or the poison vendor and make some poisons!
Just for fun, if you want to work up your poison skill the Instant poison goes yellow at 125. So I capped my skill at 140 just from making instant poison. Yes, that means I was 28 when I did the quest.
The chest in the tower, unlike the Horde chest, can only be picked once. So you can’t use it to level your lockpicking. I tried. Sigh.
Horde Rogue Poison Quest
Horde has this one a bit tougher than the Alliance, but since the Horde ARE tougher…
Any level 20 Alliance Rogue should be able to solo their quest, no sweat. A level 20 Horde Rogue won’t be able to solo this one without help or some serious twinkage. So grab a pal or two.
It’s not the level 22 guards that you have to think so much about, it’s the level 23 Elite you have to kill.
Also, you should bring an anti-venom with you. The one from your 1st aid training will work just fine.
To start:
- Speak with the troll Shenthul in Orgrimmar, in the Cleft of Shadow, at 43,53. He’ll have you do a salute. Just type /salute to complete it.

- Next you’ll do the Deep Cover quest and travel to the Venture Co. Tower, north of the Sludge Fen (Northern Barrens) and contact the Shattered Hand’s covert operative, Taskmaster Fizzule. Be warned that Fizzule is extremely cautious.


- Note that Shenthul gave you a flare gun. You will have to use it to let Fizzulke know you’re coming. He’s at 55,05.

- Use the flare gun twice, as per your instructions, then approach Fizzule and use the salute, or else he’ll kill you as the Ally spy you obviously are. (use /salute) Guess he’s a little more careful, or a little more paranoid, than Alliance Agent Kearnen, who’ll talk to any Rogue at all.
- Fizzule will give you the quest: Mission: Possible But Not Probable
- DO NOT enter the tower yet.
- Pickpocket Foreman Silixiz at the base of the tower, to get his key. Do not kill him until you have the key. He won’t drop it, you have to pickpocket him to get the key. Then kill him if you like.
- Then kill two of each type of wandering mob – patrollers, drones, and lookouts.
- The Alliance didn’t have to kill anyone. Wimps.
- Get to the top of the tower and kill the 23 Elite Grand Foreman Gallywix who’s guarding the chest. Since you need his head, and he won’t just hand it to you willingly, sapping him just isn’t enough.


- Unlike the Alliance quest you can pick this lock repeatedly (and you’ll have to kill Gallywix a few times as he respawns every few minutes) to work your lockpicking skill as high as 175 or so. Edit – this is no longer true. The box can now only be opened once. I guess Bliz thought it was too easy on Rogues to let it be picked many times.
- If you’re going to stay and work your skill do not apply your anti-venom until you’re done, because you’ll get a fresh poisoning every time you open that chest. Edit - this no longer applies since the box can’t be multi-picked.
- Open the chest (with the key,) get the goods, get poisoned, cure the poison with your anti-venom, head back to Shenthul to complete the quest and get the next one, Hinott’s Assistance.
- Head to Tarren Mills in the Hillsbrad foothills, and deliver the Sample of Zanzil’s Mixture to Serge Hinott. Serge is the Alchemy Trainer in the first building on the left when you come into TM. Serge will give you your poison skill and cure your Touch of Zanzil (if you haven’t cured it already.) Alliance just have to go downstairs from their trainer to get the cure. Lazy so and sos…

- Then return to any rogue trainer and get any new poison recipes that are available. Talk to the the poison dealer, and make your poisons.
And you’re done. Woot. Now go kill something.
In addition to lockpicking some Rogues are into PvP, raids, fast leveling and gold acquisition, and some just want to be the best. If you fit into some or all of these groups then check out this killer Rogue Guide.
Tags:
Quests,
Rogue
Posted on 2008 under Miscellaneous |
5
Jun
Alliance Druid
Power Over Poison Quest Chain Walkthrough
This quest chain is for all druids – Horde and Alliance, but this page is for the Alliance version of the quest. If you’re Horde then you will want to go here: Horde Druid Power Over Poison Quest.
This series of quests is a requirement to obtain the ability to cure poison. You will start in Darnassus and finish in the Moonglade with your new power.
The Alliance Druid Power Over Poison quest chain has five parts:
1- Lessons Anew,
2- The Principal Source,
3- Gathering the Cure,
4- Curing the Sick, and
-5 Power Over Poison.
*** NOTE: Most quests will be much easier if you have a map Addon (allowed by Blizzard) that has map coordinates.
I will give you directions in case you do not have map addons, but this Druid Power Over Poison quest chain walk through also includes the map coordinates in parenthesis like this: (x,y)
Visit this link for more information, including how to get free WoW Addons such as Map Notes.
To make your Druid into a lean, mean, pwning machine you need to check out this killer Druid guide.
WARNING FOR PvP SERVERS: This quest is for all druids- Horde and Alliance- and Moonglade is contested territory for those of you who are on PvP servers.
The biggest problem druids have with this part of the quest series seems to be that those on PvP servers are attacked by higher level druids of the opposing faction. Kind of makes you feel like the warlock imp pet says, “can’t we all just get along!” Oh well, I’m sure we are all very impressed with those high level druids who are able to kill much lower level druids, aren’t we now?
Stick as close to the guards as you can while in Moonglade; the guards will attack anyone who starts a fight in Moonglade. Otherwise keep your eyes open.
Quest 1 – Lessons Anew
Start – Mathrengyl Bearwalker, Darnassus (35,8)
Finish – Dendrite Starblaze, Moonglade (56,30)
Your Task: Travel to Moonglade and speak with Dendrite Starblaze in the village of Nighthaven. Piece of cake.
To start this four-quest chain you need to talk to
Mathrengyl Bearwalker in the Cenarion Enclave in north-western Darnassus, on the second floor of the tower in
Fandral Staghelm’s tree. (35,8) and get the quest “
Lessons Anew.”
You might want to set your hearthstone for Darnassus as you will be returning here at the end of this five quest chain, and that is by far the easiest way to travel.
Dialogue Mathrengyl Bearwalker:
“You’re now ready to learn about poison and the power we as druids have over it, <name>. Cenarius has blessed us with the ability to purge even the most foul of poisons with but a mere incantation.
This gift is not to be taken lightly… and to ensure you learn this lesson, you’ll work to address the effects of poisonings as a layman would.
“Travel to Moonglade and speak with Dendrite Starblaze; he awaits your arrival to begin your lesson.”
To complete the quest you must speak with Dendrite Starblaze in the village of Nighthaven, Moonglade.
You can teleport there using the Teleport Moonglade spell that is permanently in your spell book. (When you did the bear form quest you went to the same place.)
The Teleport Moonglade spell will place you right in front of the building in which you will find Dendrite Starblaze. Go inside and up to the second floor. (56,30)
Talk to Dendrite Starblaze. You will earn 80-100 XP.
Dendrite Starblaze will give you the next quest: “The Principal Source.”
Quest 2 – The Principal Source
Start: Dendrite Starblaze, Moonglade (56,30)
Finish: Alanndarian Nightsong in Auberdine, Darkshore (38,41)
Your Task: Draw a sample of water from the mouth of the cave by the Cliffspring Falls, and then deliver it to Alanndarian Nightsong in Auberdine, Darkshore.
NOTE: Some level 14 druids solo this quest with no problems, while others find this quest to be a bit much to handle alone. Consider bringing along a friend level 14 or higher (a warrior or hunter might be good) to watch your back and help with the respawns. Another option is to wait until you are higher level and do it then. (You will be returning to this general area at level 16 when you do the first part of the third quest in the Sea Lion Form quest chain, so that may be a good time to revisit this one.)
Dialogue
Dendrite Starblaze:
“The Cliffspring Falls in Darkshore serves as the principal source of drinking water for the region, and now I suspect it is the principal source of the poison that is harming the local fauna – deer specifically. Use this sampler to draw some water from the mouth of the cave; be careful, as dangerous naga now reside in a cave by the falls.
“Once filled, deliver it to Alanndarian Nightsong in Auberdine. She is the one that requested our aid, and you will work with her to address this malady.”
Once you receive the Cliffspring Falls Sampler vial from Dendrite Starblaze drag it onto your toolbar so that it will be easy to use.
If you have the fly point for Auberdine in Darkshore, visit the griffon master in Moonglade and fly to Auberdine.
If you do not have this yet, take the free ride to Darnassus from the griffon master in Moonglade or hearth back. In Darnassus go behind the bank (30,41) and enter the pink pavillion that tranports you to Rut’theran Village in Teldrassil. Take the path to the sea and turn right and go down the pier to take the free boat ride across the Veiled Sea to Auberdine in Darkshore.
The mouth of the cave at the Cliffspring Falls is easy to locate. If you use coordinates it is at (55,33.) From Auberdine travel north along the coast road until you get to the bridge over the Cliffspring River. Cross the bridge to the north side of the river, turn right (east,) and follow the river east to the cliffs.
Click here for a full sized map of the Cliffspring Falls.
You may run into some bears and nightsabers in this area. You will encounter a Stormscale Wave Rider (naga) on the path to the cave. Use a combination of Roots, Wrath, and Bear form to take it out. Bring your mana back up to full.
There wil be a level 17 caster (Stormscale Siren) on the opposite bank of the river, which may pose a challenge.
Click on the picture for a larger view.
Mob Avoidance Technique:
You might be able to avoid drawing the aggro of the level 17 Stormscale Siren caster, as well as the level 15 Stormscale baddie just inside the cave, if you sneak up along the far edge of the path to the far left side of the cave opening, and then carefully approach the cave entrance, clicking on the vial on your toolbar until it allows you to fill it. Leave carefully, staying out of the line of sight of the caster.
If this doesn’t work and the caster goes after you, try pulling the caster with Wrath, and then change to Bear form to kill it.
As I mentioned, there will be another naga inside the cave just past the waterfall. Look out for this one when you go to fill the vial.
As soon as you have the vial filled you need to get out of there! The naga respawn very rapidly.
Bring the filled vial to Alanndarian Nightsong in Auberdine, Darkshore. (38,41) You’ll find her inside a building just north of the inn.

Dialogue Alanndarian Nightsong:
“You’re the one that the Cenarion Circle in Moonglade sent? That’s wonderful! We’ve quite the crisis our hands here regarding the poor deer, and we’re happy for all the help we can get.
“Do you have the sample of water that Dendrite Starblaze said you’d have? He notified me that you’d draw one so we could work on a cure together…
By Elune, this water is disgusting! No wonder the deer are sick.
“Something is polluting the water, and in turn corrupting Darkshore’s entire water table. Sick deer have been seen all over area, and not just by the river. While this water is most likely a primary source of the sickness spreading, there’s something else at work here.
“This water, believe it or not, will help us formulate a cure. While I research this water, I have need of some items to formulate a cure…”
You will earn 750 XP.
Alanndarian Nightsong will give you the next quest “Gathering the Cure.”
Quest 3 – Gathering the Cure
Start: Alanndarian Nightsong in Auberdine, Darkshore (38,41)
Finish: Alanndarian Nightsong in Auberdine, Darkshore (38,41)
Your Task: collect 5 Earthroot and 12 Lunar Funguses and bring them to Alanndarian Nightsong
Dialogue Alanndarian Nightsong:
“The water will serve as the base of the curative salve I’ll make for the deer. For curative properties, I need some earthroot. Herbalists know how to find it, so if we’re unlucky and you aren’t one then you’ll need to find one to help us out.
“Finally for potency, I need some lunar fungus. Finding lunar fungal blooms is easy enough; they’re all over the place in caves just to the east of here. Moonkin reside in the caves and they’re irritable as of late, so be careful.”
A Lunar Fungus Among Us!
Go to the Moonkin Caves to the east of Auberdine. As Alanndarian Nightsong says “finding the lunar fungal blooms is easy enough;” the only problem is the moonkin.
There are five moonkin caves fairly close together just east of Auberdine. See the area circled on the map. Coordinates for caves are: (42,45) (42,51) (43,45) (43,48) (46,45)
There are a fair number of Moonkin about those caves. See the screenshot. There were more moonkin than this shows. You will have to draw them and kill them one at a time as necessary in order to clear a path to the cave. There will probably be another inside each cave.
Once you kill the Moonkin inside the cave look around; the mushrooms are small and spotted and should sparkle or glow. (They used to be difficult to see, but the most recent patch corrected that.) Mouse over them and when the cursor tip changes, right click the mushroom. A status bar will appear, and when it fills you’ll receive either 1 or 2 Lunar Funguses. The funguses respawn fairly quickly. You should have no problem collecting all you need from the five available caves.

Save the Earthroot!
Any druid can collect the 12 lunar funguses from the Moonkin caves, but the earthroot is different. Even though earthroot is a quest item here, in order to collect the earthroot you must have the herbalism profession. But, there are alternatives: you can kill certain mobs that drop earthroot, or you can buy earthroot from select vendors or on the Auction House.
If you do have herbalism as one of your professions you can find earthroot all around in Elwyn Forest, in the forests in Teldrassil, around the Gol’Bolar Quarry area south-east of Ironforge in Dun Morogh, etc.
Killing mobs that drop earthroot may take a while. Timberlings (lvl 5-11) and Nightsaber Stalkers (lvl 7-8) drop them in Teldrassil.
If you decide to buy the earthroot, your best bet may be the herb, alchemy, or florist vendors. These vendors have a limited supply, but the supply respawns, so do not despair if the vendor’s inventory is low or non-existent when you visit. Just wait a while or check back.
If you just can’t wait, go check out the Auction House, but be aware that you may have to pay a premium price there, and it may not always be available there, either.
From Auberdine you can take a free boat ride to Darnassus to check the AH. If you have a human alt in Stormwind he can visit the vendors or AH and mail your druid the earthroot.
You can find vendors in Stormwind at these locations who sell earthroot (last time I checked) for 76 to 80 coppers each:
-Florist Gump (gotta love it!) inside the Fragrant Flowers shop (65,60)
-Eldraeith, Herbalism Supplies vendor and
- Maria Lumere, Alchemy Supplies vendor, both inside the Alchemy Needs shop at (47,80) in the Mage Quarter

Click here for the large map with locations of Earthroot Vendors in Stormwind
If you bump into Antonio Perelli, the “Traveling Salesman” who wanders the main road from Redridge through Elwynn Forest and down to Westfall, you can also purchase earthroot from him.
Here’s florist Bernard Gump. Run, florist, run!

Return to Alanndarian Nightsong with the items you have collected.
Dialogue Alanndarian Nightsong:
“Have you got the reagents I need to make the salve? The deer aren’t getting any better on their own, so we better hurry to help them out!
This is good, <name>, so much so that it should be enough to make some ample doses of the salve – at least enough to start to make a difference.
“Making a cure for poisons can be quite difficult at times because each one often requires a very specific antidote to counteract it. Imagine being able to cure a poison at will without having to worry about the exact ingredients of what the antidote must be!
“Now, let me get to work on this!”
Alanndarian Nightsong will reward you with 75-750 XP and give you the next quest “
Curing the Sick.”

Quest 4 – Curing the Sick
Start: Alanndarian Nightsong in Auberdine, Darkshore (38,41)
Finish – Dendrite Starblaze, Moonglade (56,30)
Your Task: Use the Curative Animal Salve on 10 Sickly Deer in Darkshore.
Dialogue
Alanndarian Nightsong:
“Use the Curative Animal Salve on 10 Sickly Deer that are located throughout Darkshore; doing so should cure them. Sickly Deer have been reported starting south of the Cliffspring River to the north of Auberdine and extending all the way into southern Darkshore where the edge of Ashenvale begins.
“The amount of salve made out of the reagents you brought me is good enough for ten doses, <name>. While I work with the village to try and make some more salve, I’d like for you to help us get a head start. All around Darkshore are sickly deer; use the salve on them and cure their malaise.
“Dendrite Starblaze in Moonglade will want to talk to you when you’re done, I’m sure. Please extend Auberdine’s thanks to the Cenarion Circle there… and let me say thanks to you directly for the help you’ve given!”
Alanndarian Nightsong will give you the 10 doses of
Curative Animal Salve. Drag these onto your tool bar for ease of use.
Your mission is to find 10 Sickly Deer that are located throughout Darkshore and use the “Curative Animal Salve” them. Check out these coords: (41,38) (38,36) (42,40) (43,41) for the deer.

You can’t miss the Sickly Deer; they are the bright green deer with green skulls floating around them in a cloud. See the screenshot.
You may encounter the occasional bugged deer that will cause you to waste salve. If you should run out of salve before you have cured 10 sickly deer, you can abandon the quest, return to Alanndarian Nightsong in Darkshore, and start all over again.
Cure two deer for the price of one salve!
Here’s a tip that may speed up your quest and help you to avoid running out of salve due to bugged deer. You may have noticed that those sickly deer always try to run away. Well, when you find a sickly deer hit it with rank 1 entangling roots and then apply the salve to cure it.
You should get credit for curing it, and then you will get credit again when it dies from the roots! That’s two deer credit for one deer and a good deal. (This little glitch was still working as of May 2008.)
When you have cured all 10 deer visit Dendrite Starblaze in Moonglade using your Teleport Moonglade spell.
Dialogue
Dendrite Starblaze:
“Have you completed what was asked of you by Alanndarian Nightsong of Auberdine? Your work is not complete unless it is.
” You have done well in tending to the sickly deer of Darkshore; they are unwitting victims of a greater taint and corruption that is spreading all throughout the land. There are those in Darnassus who choose to recognize this threat… and there are those who ignore the growing signs. I hope you will not be one to put blinders on about what facts stare you in the face, <name>.
“Regardless, you’ve proven your worth as a friend of nature and the Circle – take this as a symbol of such.”

Dendrite Starblaze will reward you with 75-750 XP and the Veildust Medicine Bag.
The Veildust Medicine Bag:
- It is held In the off-hand.
- It gives these bonuses:
- +1 Intellect;
- +1 Spirit
- It is special and only for those of us who are Druids.
- It restores 50 mana every 3 seconds for 15 seconds.
- It has a cooldown of 30 minutes.
- The item is Level 15.
- Binds when picked up.
Dendrite Starblaze will give you the next quest “Power Over Poison.”

Quest 5 – Power Over Poison
Start – Dendrite Starblaze, Moonglade (56,30)
Finish – Mathrengyl Bearwalker, Darnassus (35,8)
Your Task: Return to Mathrengyl Bearwalker
Dialogue
Dendrite Starblaze:
“You’ve learned what it means to cure poison without the benefit of spiritual aid. Remember what others must endure in fighting poisonous afflictions as you soon embrace your newfound power over poison.
“You should now return to Mathrengyl Bearwalker in Darnassus, <name>. He, no doubt, has a very important spell to teach you now that the student understands the lesson given unto him.
“Farewell, young druid. We shall speak again.”
Well, this is about as easy as it gets. Aren’t you glad that you set your hearthstone for Darnassus?
Hearth back and return to Mathrengyl Bearwalker in the Cenarion Enclave in north-western Darnassus, on the second floor of the tower of Fandral Staghelm’s tree. (35,8)
If you didn’t set your hearthstone for Darnassus you will have to visit the griffon master in Moonglade and get a ride back to Darnassus. (Look out for PvPers if you are on a PvP server.)
When you talk with Mathrengyl Bearwalker he will reward you with 975 XP, and he will train you in the Cure Poison spell. This is an instant cast spell good up to a 40 yard range, and it cures 1 poison effect on the target.
There you have the whole Alliance Druid Power Over Poison Quest Chain.
Click this link for the Horde Version.
For the ultimate Druid guide, covering leveling, gold, raids, PvP, gear, and more check this out.
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Posted on 2008 under Druids |
24
May
For those of you who may be new to Druids, there are a few quests that you’ll have to go through to get access to your various forms, lions, tigers, bears, oh my.
Well, bears and big cats, anyway.
Of course, like any decent Blizzard quest the Druid shapeshift quests will take you all over the place, hunting high and low for certain items. It’s even more interesting if you’re on a PvP server, since high level n00bs like to lurk in some of the quest area and kill any lowbie they see. (That’s what Guilds are for: Revenge.)
So if you want to check out a complete walkthrough of the first couple of Druid quests, the Bear and Aquatic forms, check out these links:
- Druid Bear form, for Alliance and Horde
- Druid Aquatic Form, for Horde
- Druid Aquatic Form, for the Alliance
If you have any comments regarding those guides, or questions, or improvements, leave a comment on those pages.
Here’s a guide that provides you with a unique chance to learn how cutting-edge raid and PvP druids handle their character, plus tons of help on leveling, gold, and Druid specific abilities. Check it out, here: The Killer Druid Guide
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Posted on 2008 under Druids, Quests |
16
May
The next form that the up and coming Druid can get is the Aquatic Form. More so than the Bear Form, this quest has you running all over hither and yon to collect the bits to complete the quest. Some of these bits are a little hard to find. For a complete walk-through of this Druid quest check out this page:
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Posted on 2008 under Quests |
16
May
The Bear form is the earliest Druid shapeshift that you get and, naturally, you have to do a quest to get it. Now the quest isn’t hard, as such, but it can be confusing and if you live on a PvP server your quest might suffer some … interuptions.
For those up and coming Druids who might want a few tips on completing the bear form quest you should click on over to this Squidoo page: WoW Druid Bear Forms Quests
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