Nov 112011
 

Man, it must be an interesting job to be the guy in charge of class balance…

The Devs (specifically Ghostcrawler) discuss what’s happening with the various classes in the 4.3 patch. Not all specs are covered and Rogues aren’t covered at all. I have no idea what that means. This is a clip from part 1, part two is below this:

Part 1:

Back in June, I wrote a blog explaining the context behind some of the changes in the upcoming patch that might not be intuitively obvious. That blog ended up being one of the most popular ones we’ve ever done; even players who disagreed with the specific changes appreciated our explanations for what we were trying to accomplish. Therefore, we’d like to continue in that fashion and we figured there was no reason to wait until 4.3 was “on the shelves” to get the ball rolling.

One note before I dive into things. If you haven’t read the previous blog, “Rate of Change,” now might be a good time. There are some changes that we want to make to class mechanics or balance in general that we don’t think are fair or appropriate to spring on players in the middle of an expansion. These include things like the power of interrupts or the active mitigation model we want to implement for tanks. We’ll get there, but in short term we fundamentally believe that it’s important to pick our battles.

On with the show. Note that most of these changes are mechanics changes. We have not yet finished enough testing to be confident in our benchmark damage, healing, and tanking numbers for 4.3. When we finish those, and when we see what some players are capable of doing on the PTR (or even what they theorycraft or sim based on PTR numbers) there will be additional changes. Off the top of my head, I’d say Fury warrior damage is almost certainly too high and Resto druid AE healing (ignoring the effects of Tranquility of course) is also too potent.

You’ll also notice some classes aren’t mentioned at all. It’s possible we’re just happy with them, but it’s more likely we just haven’t gotten to them yet. We don’t want to hold a PTR until every single thing is done, because that minimizes test time.

Melee DPS

Overall, we think melee DPS in dungeons and raids is still too low. We think melee DPS is fine in PvP, and we think melee DPS is competitive against ranged specs against target dummies, but in actual encounters with all of their moving pieces, melee falls behind. To attempt to adjust for this imbalance, we have improved the benefit to attack power given by the various raid buffs (Blessing of Might et al.) to melee only. Hunter DPS is fine, or even high in 4.2, so we didn’t want this buff to extend to them, which is why the AP benefit is now 20% for melee attacks but still 10% for ranged attacks.

Vengeance

As promised, we allow for this tanking mechanic to now ramp up quickly when the tank is taking damage.

The rest of the above post deals with class specific changes, see it here: http://us.battle.net/wow/en/blog/3615095

Part 2 goes into more details. Again, not all specs are covered and Rogues aren’t covered at all. The changes to the Mortal Strike type of effects (reduced healing on the target) should cover Wound Poison, though.

Mortal Strike (and similar debuffs)

We dropped the healing debuff from 50% to 10% some time ago, but were convinced at 10% that it was hard to appreciate the effect at all. We want to try Mortal Strike et al. at 25% to see if it feels useful but not mandatory. If 25% is too much and 10% is too little, then it may mean the entire mechanic may not have much of a future. We decided to only change the debuff for the warrior, rogue, and hunter, restoring the original relationship between “strong” and “weak” MS that we had in Lich King.

Click through to see the class details: 4.3 class changes

There will be thousands of comments on the above posts, might as well click through and add yours. QQing doesn’t help, but if you can add some solid evidence to support your remarks, then go for it.

Nov 032011
 

GotWarcraft has posted an updated Heroic Deadmines guide with videos of the boss fights. Also up is an index page listing the Cataclysm Heroic guides on that site, though most of the guides are still in the process of being updated.

Feel free to add comments, over there, as to what you want to see added to that (or any) guide.

Oct 262011
 

PandarianAs everyone knows by now, the new World of Warcraft expansion has been announced: Mists of Pandaria. It brings a new race, the Pandarians, playable by both Horde and Alliance. My guess is that the Pandarians will have, at least, two internal factions that aren’t exactly compatible, hence their respective affinities for Horde or Alliance. Who knows, that could just be my delusion.

Here’s some collected info on Mists.

Among other things…

  • New talents and skills and another complete revision of the talent and ability systems
  • New class: Monk – this class looks like it will be able to heal, dps, and tank. (Drunken Kung-fu as a tanking system?)
  • Three new raids
  • Nine new dungeons
  • Some tweaks to make things easier for Pick Up Groups (PUGs)
  • New battlegrounds and a new arena
  • And so on.

Blizzard’s Official Pandaria page:

Shrouded in fog since the world was sundered more than ten thousand years ago, the ancient realm of Pandaria has remained unspoiled by war. Its lush forests and cloud-ringed mountains are home to a complex ecosystem of indigenous races and exotic creatures. It is the homeland of the enigmatic Pandaren, a race that celebrates life to the fullest even while under siege by an ancient menace.

The new continent reveals itself to a broken world just as the Alliance and Horde are spiraling ever closer to a war that will consume all of Azeroth. Will the mists of Pandaria part to reveal the world’s salvation? Or will the battle to control this rich and breathtaking new land push the two mighty factions over the brink of war and into total annihilation? The answers await within Pandaria’s mysterious shores!

Go here to check it out: Unleash the Secrets of a Lost Continent

 

Myth-Games has this to say:

The zone will start off in a similar manner to the Deathknight zone, players who create Monks willget to work through quests learning about the four elementals, the Monk philosophy, and the need to save the four fading elemental spirits: Huo, the fire spirit; She, the water spirit; Wuguo, the earth spirit and Dafeng, the spirit of air.

The Pandaria zone is gorgeous, and the Monks look like a lot of fun to play. They remind me, at first glance, of Teras Kasi in Star Wars Galaxies:

The lore for Pandaria looks pretty interesting, and I’m looking forward to learning more about the zone and the Padarens over the next few months.

Here’s the rest, including the trailer: http://www.myth-games.com/news5073.htm

Joystiq.com covers some of the background and where Bliz is going with this:

Blizzard has made the next expansion in the World of Warcraft official as Mists of Pandaria, and after conquering other planets, the Lich King, and a big bad dragon, the Horde and Alliance are headed to … China. Well, not China per se, but Pandaria, a long-rumored, Eastern mysticism-influenced realm, where panda-based humanoids roam, brew and drink beer, and offer players the next five levels in their continuing progression.

As is often the case with this game, many players have revolted. The Pandaren have long been used as a joke in the world of Warcraft, either referred to on April Fool’s Day, or showing up in the company’s parodic Christmas cards. But lead quest designer Dave Kosak says players who scoff at Pandaria should think twice. “Maybe people, because they’ve only been portrayed as cameos or only April Fool’s jokes, people think that there’s nothing to this race, and that’s not it at all,” Kozak says to us during BlizzCon last week. “I think the Pandaren are kind of fascinating — they work hard, they play hard, they eat hard, they drink hard, and they don’t do anything half way.”

Here’s the entire article: … a new direction for Blizzard’s first MMO

In a separate article, Joystiq discusses the Monk class, specifically the DPS aspect. It covers weapons, the lack of auto-attacks, and a few other items. Mostly speculation as we all know how thing might change between now and release. Also in the article is a short video with some of the Panda Monk moves. Hmmm… maybe I’ll do a Gnome or Goblin Monk…

We know the resource system has two parts: first, you have chi. Like rogue’s energy, chi starts at 100 and is consumed by using abilities. From Joe Perez’s first impressions, it looks like chi replenishes over time, and it also replenishes more quickly by completing combos. The other resource is orbs called light and dark force. These fill up by using abilities that cost chi and are then consumed to use other abilities. The light and dark force abilities don’t seem to cost chi.

The last thing we know for sure is that in current plans, monks do not have an auto-attack. Explained in the game as “needing to focus their energy between strikes,” this is the main thing that separates monks from all other melee classes. As a result, the ramifications of what this means is what I’m going to focus on first.

Read the whole thing here: Insights and observations on early Monk DPS mechanics

 

The Official Trailer:

 

Yet more links to Mists info:

 Posted by at 1:44 pm
Jun 052011
 

Aion is running an interesting promotion and I’m wondering if this is something that WoW could use?

Basically, they are offering incentives to entice people to roll on the Asmodean faction and are offering goodies. They also have a couple of PvP incentives. More here: Faction Balance? What a Concept…

So what could WoW do as an incentive for people to roll on or the other faction on particular servers?

If there anything that could be done to tempt more people into the PvP game?

 Posted by at 2:28 pm  Tagged with:
Jun 012011
 

The Tycoon Gold Addon is a pretty sweet little tool. It’s intended to automate a lot of the gold making process and works well. It won’t post auctions or buy anything for you, but it will show you what to buy/gather/farm/make.  How much can you make?  The 30k per day, on the banner to the right, is… welllll… maybe if you’re really good and your server’s market is really good and all the stars align, just so

I’m using it four different servers and I can say that it’s a pretty nifty. I don’t know how you go about acquiring massive gold, but I think this is a tool that I’ll be using a lot. Check out my Tycoon gold addon review and see what you think.

 

BlizzCon is Coming

 Blizzard  Comments Off
May 262011
 

As you know it’s coming. I won’t be there this year, how about you?

 

From Dev Zarhym on the WoW forums:

BlizzCon 2011 will soon be upon us! While the article below was written for issue #3 of the World of Warcraft Official Magazine, which was released prior to BlizzCon 2010, I feel the message is still very relevant. Read on to discover just why we, your friendly Blizzard community managers, value each and every BlizzCon event we host. We hope to see some of you at this year’s show!

http://us.battle.net/wow/en/blog/2850849

As to the Who, What, Where…. (source)

…In addition, a limited number of tickets to an exclusive pre-BlizzCon Benefit Dinner will go on sale Saturday, May 28 at 10 a.m. PDT. BlizzCon tickets will be available at $175 USD each, while tickets to the BlizzCon Benefit Dinner (which include admission to the show) will be priced at $500 each, with proceeds going to benefit Children’s Hospital of Orange County. Tickets to previous BlizzCon shows have sold out within minutes, so be sure to synchronize your hourglasses.

If you can’t make it to the show in person, the BlizzCon Virtual Ticket will once again allow you to watch the event live from the comfort of your own home. The Virtual Ticket will be available as multi-channel Internet stream around the world and also via DIRECTV in the United States.

See the full press release or visit the official BlizzCon website for more information, and we’ll see you at BlizzCon!

When: Friday, October 21, 2011 and October 22, 2011, 10 a.m. to 10 p.m. PT (both days)
Where: Anaheim Convention Center, 800 West Katella Avenue, Anaheim, CA 92802

(Event info is here)

Blizzcon 2010 stuff

The MMO Report: Blizzcon 2010 Special – G4tv.com

Every fall thousands of gamers descend upon the Anaheim Convention Center for Blizzcon, and this year The MMO Report went all out. Not only did we get Casey a new suit for the occaision, but we got…

Publish Date: 10/28/2010 15:55

http://www.g4tv.com/thefeed/blog/post/708311/the-mmo-report-blizzcon-2010-special/

Maybe they’ll have something akin to the D3 announcements?

Blizzcon 2010: Blizzard Announces the Demon Hunter class and

This year’s Blizzcon 2010 Opening Ceremony has been taking place this afternoon, and we’ve been following along with the news along with all of you. So, what excitement has been in store today? It went a little something

Publish Date: 10/22/2010 11:49

http://geek.pikimal.com/2010/10/22/blizzcon-2010-blizzard-announces-the-demon-hunter-class-and-player-vs-player-arenas/

May 022011
 

The 25 man Heroic raid boss bin Ladin is finally down. While the instance was actually opened perhaps five years ago, no announcement was made. In fact, measures were taken to keep the opening of the raid zone a secret. After years of careful study the raid entrance was discovered.

A team of, mostly ranged, DPS from the guild “Seal Team 6″ did their homework, studied the fights, learned their rotations, practiced until everything was second nature, made sure consumable were stocked and gear was repaired, and in an assault that should be used as a model for raids everywhere, downed the trash and the boss in well under an hour. The only loss was, apparently, one gyro.

Rather than the usual practice of the raid team standing around the body for screenshots, they removed the body from the scene and vendored it… er… buried it at sea.

Here’s a poor video of the post raid scene, no bodies, some blood.

Some say that the raid happened a week ago, but the live tweeting shows that it was, in fact, yesterday.

Kudos to the Seal team 6 guild, and their associates, for a job well done!

 Posted by at 8:48 am
Apr 222011
 

This looks like a very cool idea. From the devs:

In patch 4.1 we’ll be introducing the Guild Finder, a new system designed to enable easier and faster guild recruitment. Guild leaders and players who are looking for a guild to call home will use the Guild Finder to meet one another and begin communications that can lead to a prosperous membership.

The Guild Finder is intended to act as an in-game bulletin board for guilds that are actively recruiting. Previously in World of Warcraft, your options were limited. You would have to publicly post on your realm forum message board, or speak to other players directly via private messages or the chat channels. That can be a time consuming process. Guild Finder will allow your “looking for new members” message to work 24 hours a day, accessible to all of the characters in your faction, from anywhere in the game.

Click here for the rest

This will reduce trade chat spam to some extent, depending on how widely known it becomes and if people decide that it’s a pretty cool tool. I think it looks great and will be a big help to getting people into the right guilds.

I didn’t see anything on that page about creating guilds, but that’s easy enough. Offer 10 or 20g to anyone who signs, become official, then fill out your info in the widget.

Will it do away with blind invites? I don’t think so, but I think they may become fewer.

Will it help or hurt smaller guilds? I have no idea, but I can think of arguments either way.

 Posted by at 10:33 am  Tagged with:
Mar 222011
 

This is a guest post from Chris

If you have been playing WOW since Vanilla you will know that there have been a ton of changes to the game and the most recent is, of course, WOW Cataclysm.

Well, I have decided to write a post for those of you that are looking for ways to make gold and are either too low a level to take part in the heroics or so new to the game that you are not sure where to begin.

So here we go – even if you are more experienced with WOW and making gold you might want to have a read through as I am sure you will pick up some tips!

My first tip for anyone new to the game and wondering what professions they should pick:

Focus on Gathering

These are by far the easiest professions to get started with if you want to make gold. Of course they are not the most exciting and as you start making gold you might want to try something a bit more exciting, like Engineering.

However when you are starting out I swear by picking the gathering professions like Mining and Herbalism. The benefits of these are that you will be able to collect your herbs and ore as you are leveling up so you can do it in conjunction with your quests.

Of course when you are starting out in Elwynn Forest or Tirsfal Glades you will just be collecting Copper up to skill level 65 for mining,  and the same for Herbalism when you are collecting Silverleaf, Peacebloom, Earthroot and Mageroyal. Very quickly as you level up you will be able to sell ore and herbs for solid profits at the Auction House.

You should download Auctioneer, which is an awesome addon, if you don’t already have it, because it will tell you how much your items are worth and also allow you to undercut the competition!

Of course this is a very basic way of making gold, but it is also really effective and before you start getting the other professions, such as Engineering and Blacksmithing. These can cost a lot to level,  but are well worth doing.

Now you know how to start lining your pockets in WOW as a new player.

If you choose to get started with Mining be sure to check out this WOW Mining Guide, as it will show you where to find the nodes faster!

 Posted by at 1:41 pm