Currently my Rogue is level 78.5 and is helping the Argent Crusade to kill Alliance the scourge. I’ve respected into a shadowstep dagger build and grabbed the Shadowdance talent.

The daggers I’m using (which dropped off the AH at a decent price) are:

  1. Saronite Ambusher
  2. Saronite Shiv

To make the best use of that talent you might want to have some Thistle Tea on hand, a Glyph of Vigor, and gear that adds energy, such as the Gladiator set.

Ok, here’s the (dagger) build and I’m using it to level. Feel free to comment. I don’t claim to be any great shakes at PvP, the 3.0 patch killed any thoughts of competence that I might have been having. I’m sure that experienced PvPers will roll their eyes at some of my choices here:

  • 5 points Malice: Gotta love the crits.
  • 5 points Dual Weild
  • 5 points Precision: More hits = more DPS
  • 5 points Relentless Strikes
  • 3 points Master of Deception: Great for PvP
  • 2 points Opportunity
  • 2 in Dirty Tricks: The extra range is surprisingly useful, especially since you can now sap almost anything living.
  • Ghostly Strike: Instant strike, more damage, more dodge, and a combo point to bot. What more could you want?
  • 3 pts in Serrated Blades: Lead-in to Hemorrhage
  • 3 pts in Setup: If you have a decent dodge skill this will add a useful number of combo points.
  • 3 pts in Initiative: More combo points.
  • 2 in Improved Ambush: +50% to crit. ’nuff said.
  • Preparation: Kindof the “Get out of Jail Free” card.
  • 2 in Dirty Deeds
  • Hemorrhage
  • 3 pts in Master of Subtlety: More damage attacking from stealth.
  • 5 pts in Deadliness
  • Premeditation: I stick this in a macro with my openers, so I get those 2 points a lot.
  • 5 points in Sinister Calling:+15% Agility, yummy.
  • 2 pts in Waylay: More for PvP
  • 5 points in Slaughter from the Shadows: I Ambush and Hemo alot, so this is good.
  • Shadowdance
  • 2 pts to spend elsewhere (at lev 79 & 80,) which I may stick into Improved Eviscerate.

Here’s the full level 80 build on WoWhead.

If you open with Ambush (or Cheap Shot or Garrote) you will,much more often than not, see an immediate 5 combo points ready to go. So you do Opener and Finisher, bang bang, such as Ambush + Eviscerate. Get a couple of crits there and you open with some nice damage.

If you use Eviscerate then check out a Glyph of Eviscerate.

Here’s what I’ve been experimenting with:

  1. Ambush + Eviscerate
  2. Shadow Dance
  3. Cheap Shot and move behind
  4. Ambush
  5. Eviscerate
  6. gouge and move behind…

Fighting more than one mob?

  1. Sap one
  2. Cheap Shot another
  3. Blind the 3rd
  4. Shadowdance
  5. Gouge one and move behind
  6. Ambush
  7. etc.

Here’s the opener macro that I use, which I found on Arena Junkies (lotta macros there.)

#show premeditation
/cast Premeditation
/cast Pick Pocket
/cast Cheap Shot

Swap Cheap Shot for Ambush or whichever opener that you use. The Pick Pocket will keep you in healing potions and lockboxes as you level.

It might be a good idea to put your Shadow Dance hotkeys on a second action bar, and swap it in when you do the dance. Here’s a macro to switch action bars when you do just that, also taken from Arena Junkies.

Set up bar 2 to be your main bar with Sap on it, Ambush instead of Backstab, Cheap Shot instead of Kidney Shot, and Garrote over Rupture. Hit the Shadow Dance macro once to activate, and a second time to swap your bar back to normal.

#showtooltip
/cast Shadow Dance
/swapactionbar 1 2

Comments? Besides the obvious ones about my newbishness.

 

All of you Death Knights out there might be interested in this: It’s a Rune Management addon which, well, I’ll let the author describe it:

Runevolution is a small rune tracking addon. The intent is to provide a “stack” of your ready runes, so they pile up on your screen in the order you used them. This means your rotation is reflected in the rune positions on your screen.

Cooldowns are tracked by moving the runes towards the “stack” of ready runes. Therefore the order that runes will be ready is also available on the screen.

Here’s the movie and the download link: Death Knight Runevolution

 

The Stoppable Force has a good post for new [tag-tec]Death Knights[/tag-tec]. First on he admits to only being level 63, but by listening to what others are saying saying and doing he’s realized that he has some good stuff to offer.

His posts covers attack rotations for each tree (blood, frost, unholy) and why you want to use them. Good stuff. Some good stuff in the comments, too.

TSF Teaches You How To Start Playing Your Death Knight

Something that will be a great help in building an attack rotation, for your DK or for any character, is your keybindings. Don’t click your powers, bind them to hot keys. All other things being equal a key-binder will always outplay a clicker, because the bindings are so much faster to use.

Here’s a nice tutorial on the How and Why of keybindings, by LockSucks.com. While it’s a Warlock post I think most people will be able to use the info and adapt it to their Death Knights or any other class.

It’s the notorious topic, the eternal struggle between clickers and the rest (let’s call them pressers due to lack of terms). Many articles were published about keybinding, some good some bad, but most of them agree on one thing: binding your keys is the way to excel at this game. Here’s the rest: WoW Keybindings

More death Knight Goodness

Frost isn’t just for tanking. This wag has been doing just fine by going against convention and using a Frost Build for his Death Knight.

Pastor Playz» Blog Archive » Frosty the Deathknight was a jolly … – When the mention of the Death Knight class was introduced by blizzard I was one who . . well . . .I did not care really. To me it sounded dark and foreboding, nothing like any of the characters I like to play. …

A great overview of the Death Knight, what it’s like to play, and so on.

The Death Knight, Azeroth’s Overpowered Hero « Bird’s Sweet Blahg – You also receieve your talent points, so by the end of the quest line, you will be able to fully build your character’s spec. Let’s talk perks. For one, you get an epic riding mount from the get go for free, and it’s a Death Knight …

There be some changes comin’…  Here’s what’s currently on the test server, scroll down to see the list of possible DK changes. Of course, since it’s on the test server any given change may or may not make it to the live servers.

3.0.8 PTR Patch Notes Now Available | DeathKnight.info – PTR Patch notes where released today so I would expect to see them hit the PTR just about any time now. One thing to note, you can now create Death Knight on any server once you hit 55!

And for those of you who think that Death Knights might be underpowered…

World of Warcraft: Wrath of the Lich King | Wrath | Wotlk: Death … – Felblood, the Death Knight who recently soloed Zul’Gurub, sent us news of a new accomplishment: he’s finished off most of AQ20 as well. Kurinaxx’s Mortal Strike-like debuff apparently didn’t affect Death Strike, so he just had to dodge …

 

Death Knight PvP at level 80, from the beta. Siege Vehicles! ’nuff said.

I haven’t started a DK yet. Yeah, I know, I’m bad. I did play one for awhile in the beta and I’m looking forward to it, but I think I’m going to get my Rogue up to 80, first. I haven’t had much time to play recently and I’m only level 73.

So. DKs and PvP. What do you think of them as they stand, now?

Are they the overall destruction machine of choice? Or strong against casters and Ok against others? Or…? Are they the Gankers or the Gankees?

For the one or two of you (like me) who haven’t started your Death Knight yet and want a leg up, the free leveling guide to the DK starter area is still up.

 

Thunderstomp, Beastial Wrath, Volley, A of E tanking with the Gorilla Stomp.

Big Red Kitty has the video: BRK Gorilladin 101 Movie

 

Planning to play a [tag-tec]Death Knight[/tag-tec] when Wrath goes live? Or are you going to give it a couple of weeks to let the hordes move on?

If you are going to join the Deathknight horde (at any time) then you might want to check out this free DK leveling guide (a PDF) that covers the DK starting area. Both Horde and Alliance will be using the same area, just in case you didn’t know, so this guide applies equally to both sides. (By the way – I didn’t write the guide.)

When I was running my DK through that area some weeks back there were a number of people asking “Where’s the…?” “How do I…” etc.  So I think that a lot of people will find this to be useful. Download it here and save to your disk.

 

Lots of us have encountered this scene in the battlegrounds (BGs:) There’s the Pally, let’s start working on him. I’tll take awhile, but…. WTF!?! (appear at spirit healer)

About That Squishing Noise…

Yes, right now is the time of the Retribution Paladin. They’re lean, mean, squishing machines laying waste to anyone who stands in their way. I don’t play a Pally, my 40 is collecting dust right now, but I’ve been on the receiving end of a few of them in the BGs. It’s not bad if I can land a dismantle and they don’t bubble, but otherwise? I’ve never been slaughtered quite so quickly.

Not that I know what I’m doing, but sheesh.

I’m of two minds on this, especially for long time players. For ages Pallies have been underpowered in some areas and the subject of much complaining from their fans (and which class hasn’t?) so it’s kinda cool that they are now the destruction/murder machine of choice. On the other hand, since I play a Rogue… ;)

My kid has been playing Paladins and Warriors since the original beta, claims they are his favorite classes, and has complained about their damage and abilities for as long as he’s been playing them. I tease him about being a masochist, since those are his classes of choice and their damage has traditionally been …lacking. I’ve also been kidding him about how he must hate the current situation with the Ret. Pally running roughshod over everything.

Word has it that in the Wrath of the Lich King beta test characters were balanced for level 80, but that too little testing was done at the lower levels. The call from dead and envious players, since the 3.0 patch on the 14th, has been heard and the official word is that the nerf is coming (which will make my kid happy. I think. )

Supposedly the nerf is going to clip the burst damage, but will leave longer term DPS about the same. We’ll see. Buffs and nerfs (and patches) usually have their fair share of unintended side-effects.

So What’s the Word?

This post pretty much covers what the fuss is about:

Retribution Paladins: Fair and Balanced – So I tried my hand as a Retribution Paladin this weekend. I had heard all the complaints about how overpowered Retribution was at the moment, so I thought I would get some first hand experience for myself. …

WoWinsider notes the the coming changes are aimed at PvP Paladins and will leave PvE pretty much (in theory) unchanged. It also has a Ret build for PvE types. I’m going to log into my rust covered Pally right now and play with them for a few.

Patch 3.0.2 primer for Retribution Paladins – Retribution deals so much pain that we’ve sent the rest of player base running to Ghostcrawler crying for a nerf. And we’re getting nerfed. To the ground. Don’t panic. The changes are really, mostly aimed at PvP Paladins — okay, …

Movie time – Pally testing from the 3.02 patch:

Mp 3.0.2 patch paladin retribution Overpowered ? – Category: PvP Summary: My paladin testing out patch 3.0.2 and retribution paladins are pretty overpowered. *…

Here’s a good analysis of the Ret Paladin from Blessings of Kings:

Are Retribution Paladins Overpowered? – Half the challenge of playing a Ret paladin is actually getting to melee range. It’s not like Retribution can Charge or Stealth or Death Grip. If a player lets a Ret paladin get in range, she has already lost half the battle. …

Zuggy (a hardcore PvPer) has some blue posts on Blizzard’s thoughts about the incoming nerfs:

Retribution Paladin Nerfs Incoming – There’s no denying that retribution paladins are insanely overpowered and fortunately (or unfortunately depending…) the nerf stick was officially confirmed earlier this evening. While there are some needed changes to the class to …

And SpoonCraft has details on some of the specific nerfs:

Retribution Paladin Changes Coming Soon (Oct. 17th) – As I stated yesterday, we are happy with Ret’s PvE damage and sustatined damage in PvP, but were concerned that the burst damage in PvP could be too high. We discussed this for literally hours yesterday, which was certainly not the …

So what are your thoughts on the Retribution Pallies and their current or upcoming states?

 

The Patch has landed.

1.2 gigs of data, wow. Not so bad if you’ve been playing regularly, the background downloaded already has it. If you’ve taken a break for awhile, well… :)

From the new splash screen when you log in to the modified talents and trees to the new Inscription skill, there are a lot of changes here. Check out the Latest Patch Notes for details. Also keep in mind that the patch has probably broken at least some of your addons. I referred to that previously and linked to an addon update list.

So what I’ve put together here is a collection of posts regarding the new talents and builds. I did this previously (Level 80 WoW Talents And Builds) and this new post links to new and, hopefully, updated info.

Dual Talent Builds and What’s Not in This Patch:

Dual Talent Specs – At last — “…And my personal favorite: Dual Talent Specs. This new feature should be added to the game in one of the content patches following the release of Wotlk. Hopefully in Patch 3.1.” What does that mean? It means you’ll be able to save 2 different Talent Specs for your characters, and that you’ll be able to switch between the two as much as you want, any time you want, besides while in combat or in arenas.

Breaking News: Patch 3.0.2 will not contain all major class changes – There were spells and abilities missing, talents not enumerated, and generally the notes looked as if they were lifted from a version of the game done a few weeks ago. Apparently this was intentional. Ghostcrawler made a post moments …

Class Talent Discussions:

Hunters: BigRedKitty: 3.0.2 Hunter talent trees – The major purpose of this column is to give you, the WoW Insider reader, a point of reference. You know our writing, you know our play-style. You should know our limitations and the areas at which we’re not too shabby. …

Warlocks: Patch 3.0.2 primer for Warlocks – In fact, out of all the 11-point talents, Soul Link is the only one that should give us any pause for thought. Considering that for about a month, we can only allocate up to 10 points in another tree if we choose to get a 51-point …

Mages: Mage WotLK Talents & Developer Q & A - She has done a great job already working with many of classes and now she’s finally making it to the mage class, particularly the information regarding the new spell frostfire bolt. Initially I really didn’t understand the purpose of …

Priests: Spiritual Guidance: Patch 3.0.2 – Holy and Disc Priest talent review – This post will cover all of the new Holy and Discipline talents that will be accessible when the patch becomes live. Not only that, I’ve offered up some suggestions on different builds to remain raid viable (at least to the rare few …

Shaman: Going Resto in Three-point-Oh – New Talent: Cleanse Spirit (Requires 5 points in purification and 30 points in Restoration) – 1 point – Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect. Shaman get an all-in-one …

Warriors: The Care and Feeding of Warriors: The Door Swings Open Pt 1 – Honestly, the difficulty here is not in finding good protection talents you can spec into, it’s in picking which ones to talk to you about now. Some of these talents (like Gag Order) only get really good once you have abilities you …

Ferals: 3.0.2 for Feral Druids – In a few hours, when the servers come back up, patch 3.0.2 is going to hit, and WoW will change drastically. Every tree is get revamped to a greater or lesser extent, and extended up to 51-point talents. The Feral tree changes, …

Rogues: Four Seasons of TBC, Rogue 3.0 Specs – However, without prep which mutilate doesn’t get until WOTLK, the spec is severely lacking in outs and terrible at catching mages, one of the most dominant classes in 3.0. For offensive comps, perhaps a prep spec is still worth …

Paladin: Prot Paladin Talent Build – Block hurts them afterall. We’ll see. Lastly no Holy, nothing in the Ret tree beyond the above, and as the levels tick toward 80, they’ll all get spent in the Prot tree. Tagged: build, Paladin, pally, prot, talent.

Tankadin Preparing Your Tankadin for Patch 3.0: Part 3: Changed Tools – 10/8 – Part 3: Changes to Existing Talents and Spells 10/9 – Part 4: New Talents, and suggested Trees 10/10 – Part 5: The New Threat Rotation or 96969 10/11 – Part 6: Threat Stats for Protection Paladins and Tank Gear Reitemization …

That should be enough to chew on for now. Feel free to comment or, if you like the post, use the share buttons below.

PS: Wrath is bringing a lot of changes and Northrend is a pretty good sized place with a lot going on. Take a good look at the Killer Guides’ Wrath of the Lich King guide – It will make your trek to 80 much easier and much more lucrative.

 

Death Knights, the heavy metal (plate) wearing Hero Class of [tag-tec]Wrath of the Lich King[/tag-tec], are probably going to be the most played class once people load Wrath onto their systems.

As it stands, their ability trees are blood, frost, and unholy. They generate runic power and use it to power their big smash attacks. Blizzard sees them as tanks for caster mobs, which brings about interesting PvP thoughts, but they’re solid in the DPS department and should be a blast to solo.

Talents? Builds? Powers? Well… All their talents and abilities are still being run through the beta grinder and will be buffed, nerfed, and kicked around until Bliz is happy enough with their status. Since they’re getting a lot of attention from the Devs I assume that the “happy enough” state will actually occur.

If you’re one of the few whole will actually be playing one of these death machines then you might want to check ouit some of the “How the [tag-del]Death Knight[/tag-del] Stands Right Now” posts below. Keep in mind that there will be changes between now and the Wrath release date.

Edit: While you’re here grab this free Death Knight Leveling Guide. It’s a PDF and it covers the DK starter area (levels 55-58.)

This first is advice to raiding DKs from a Druid:

Tips for new Death Knights from a fellow melee, part 1 – I’ve healed a lot of Death Knight tanks, and tanked for a lot of Death Knight DPS. Most of you seem like cool people, so I say this with sincere love in my little Druid heart and a touch of worry over what will happen in November: …

Zuggy covers Death Knight presences and powers:

Death Knight Abilities and Spells – Death Knight Presences Death Knight presences can be best described as equivalent to warrior stances. There are 3 stances a death knight may enter. Blood Presence – Increases damage done by 15% and heals the Death Knight by 2% of damage …

An Update on current talents and DPS:

Death Knight Discussions/Changes for Wrath of the Lich King (Oct 2nd) – Frost tree to get some buffs Disease damage went down a little, which will lower’s Unholy’s overall dps. Dancing Rune Weapon was doing a huge portion of blood’s dps. We thought it was cooler to let it hit hard but be out less often. …

More on DK changes and where they stand, now:

9014 Beta Build and More – As always, our friends over at WotLKwiki where quick to post the Death Knight changes. Here they are, I’ll add any other changes I find in a future post. 9014 Death Knight Changes. Blood. Bloody Vengeance – No longer increases frost and …

More DK Changes and Commentary:

New Beta Patch: Death Knight Changes – Runic Focus – Description changed to : “Unlike most casters, a Death Knight’s spells cause double damage on critical hits.” Unholy. Death and Decay – Damage Increased (Now Rank 4 – 62 Damage) (Old Rank 4 – 52 Damage) …

Here’s a free Death Knight prep guide. (Look for the button in the middle of the red text.) It’s not a talent or leveling guide, rather it gives info on recommended gear as you level to 70, as well as a number of other tips. You can also pre-order the full Death Knight guide from the same page.

 

I’ve heard rumors, here and there, that one or two people are planning on playing a Death Knight when Wrath of the Lich King arrives.

Update, 10/31 – The free DK Prep Guide guide is no longer available, sorry. That was out of my control.  However, there is another freebie, below.

As for he prep guide It’s been incorporated into the full Death Knight Guide, by the Killer Guides team. In addition to the prep guide, you get info on talents, builds, strategies, leveling, gold, PvP, and everything else you need to be the most brutal Death Knight that you can be.

Check out that guide here, and then check out their screaming deal, 20 WoW guides for the price of 3.

The freebie is a leveling guide for the Death Knight starter area (covering levels 55-58.) For those of you have have played several DKs through that area (in the beta) well, you won’t find this interesting.

For the rest of you who want a step by step walkthough of all the quests, where to go, what to do, etc., you’ll want this guide. It’ll save you a lot of time getting through the new area. Click here to get yours.

Just in case this is true you might want to check out this freebie, the Death Knight Prep Guide.

It’s not a leveling or skill guide. It is a guide to potions, gear, and a few other things you’ll want to do to get your Death Knight 100% ready to go for Outlands and Northrend. Buy them and store them now, while they’re cheap.

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