May 262008
 

I really don’t quite get it. [tag-tec]Arathi Basin[/tag-tec] Weekend is coming to a close and while I like the [tag-ice]battlegrounds[/tag-ice], some of the players are… annoying.

Why would anyone want to lose? A win doesn’t take much more time and you get the three marks, instead of one, and about 50% more honor. Now admittedly, my best use is probably to imitate a log and let people trip over me, but if you don’t play to win it doesn’t matter what your gear/skill level is.

So for 22 ABs over the weekend (playing Horde on Bloodscalp:)

  • 8 wins, 24 marks, average honor = 343 (Plus 419 honor from the daily AB quest)
  • 14 losses, 14 marks, 218 average honor

Seems to me that if you go in wanting to lose and working to lose you’ll send more time getting your marks and honor than by working to win.

How to lose AB (Applies to AV and WG, too):

  • Attack all five bases, preferably at the same time
  • Fight on the road, where possible, far from a flag.
  • Let the opposing player pull/kite you off the flag while the Rogue ninjas the flag (or backstabs you while the other Rogue ninjas the flag.)
  • Don’t communicate. See attackers coming to your base? Don’t say anything!
  • Sit down and don’t participate. (AFK playng)

How to Win AB:

  • Everyone follows the game plan, don’t wander off and do your own thing.
  • Grab your closest base and keep it.
  • Grab the next two closest bases and keep them.
  • I think it’s best to get three bases in a triangle, for example: Farm, MIll, Blacksmith. That way It’s easier for each base to support the others. Alliance, of course, should do stables and farm (wink.) Stables, Smith, Mill. I like the mill more than the mine for the view advantage.
  • Defend your bases. Don’t grab a flag, cap it, and then leave. Even if just one person stays then that one person can call out enemy assaults.
  • Communicate. Call out the incoming enemy and their numbers. Rogues can spy on bases and call out defending forces.
  • Coordinate. Agree to assault one or two bases at one time, rather than five.
  • It helps a lot if you want to win.

Of course, if the other side is fielding a well-geared, skilled pre-made, the winning is going to be rough. But then, why can’t that pre-made be on your side?

If the other side is all on the same Vent channel and no one on your side has heard of Ventrilo and none of them can type, then it’s going to be hard to win. :)

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