Alliance Druid – Power Over Poison Quest Walk Through

 

Alliance Druid

Power Over Poison Quest Chain Walkthrough

This quest chain is for all druids – Horde and Alliance, but this page is for the Alliance version of the quest. If you’re Horde then you will want to go here: Horde Druid Power Over Poison Quest.

This series of quests is a requirement to obtain the ability to cure poison. You will start in Darnassus and finish in the Moonglade with your new power.

The Alliance Druid Power Over Poison quest chain has five parts:

1- Lessons Anew,

2- The Principal Source,

3- Gathering the Cure,

4- Curing the Sick, and

-5 Power Over Poison.


*** NOTE: Most quests will be much easier if you have a map Addon (allowed by Blizzard) that has map coordinates.

I will give you directions in case you do not have map addons, but this Druid Power Over Poison quest chain walk through also includes the map coordinates in parenthesis like this: (x,y)

Visit this link for more information, including how to get free WoW Addons such as Map Notes.

To make your Druid into a lean, mean, pwning machine you need to check out this killer Druid guide.


WARNING FOR PvP SERVERS: This quest is for all druids- Horde and Alliance- and Moonglade is contested territory for those of you who are on PvP servers.

The biggest problem druids have with this part of the quest series seems to be that those on PvP servers are attacked by higher level druids of the opposing faction. Kind of makes you feel like the warlock imp pet says, “can’t we all just get along!” Oh well, I’m sure we are all very impressed with those high level druids who are able to kill much lower level druids, aren’t we now?

Stick as close to the guards as you can while in Moonglade; the guards will attack anyone who starts a fight in Moonglade. Otherwise keep your eyes open.


Quest 1 – Lessons Anew

Start – Mathrengyl Bearwalker, Darnassus (35,8)

Finish – Dendrite Starblaze, Moonglade (56,30)

Your Task: Travel to Moonglade and speak with Dendrite Starblaze in the village of Nighthaven. Piece of cake.


To start this four-quest chain you need to talk to Mathrengyl Bearwalker in the Cenarion Enclave in north-western Darnassus, on the second floor of the tower in Fandral Staghelm’s tree. (35,8) and get the quest “Lessons Anew.”

You might want to set your hearthstone for Darnassus as you will be returning here at the end of this five quest chain, and that is by far the easiest way to travel.


Dialogue Mathrengyl Bearwalker:

“You’re now ready to learn about poison and the power we as druids have over it, <name>. Cenarius has blessed us with the ability to purge even the most foul of poisons with but a mere incantation.

This gift is not to be taken lightly… and to ensure you learn this lesson, you’ll work to address the effects of poisonings as a layman would.

“Travel to Moonglade and speak with Dendrite Starblaze; he awaits your arrival to begin your lesson.”


To complete the quest you must speak with Dendrite Starblaze in the village of Nighthaven, Moonglade.

You can teleport there using the Teleport Moonglade spell that is permanently in your spell book. (When you did the bear form quest you went to the same place.)

The Teleport Moonglade spell will place you right in front of the building in which you will find Dendrite Starblaze. Go inside and up to the second floor. (56,30)

Talk to Dendrite Starblaze. You will earn 80-100 XP.

Dendrite Starblaze will give you the next quest: “The Principal Source.”


Quest 2 – The Principal Source

Start: Dendrite Starblaze, Moonglade (56,30)

Finish: Alanndarian Nightsong in Auberdine, Darkshore (38,41)

Your Task: Draw a sample of water from the mouth of the cave by the Cliffspring Falls, and then deliver it to Alanndarian Nightsong in Auberdine, Darkshore.


NOTE: Some level 14 druids solo this quest with no problems, while others find this quest to be a bit much to handle alone. Consider bringing along a friend level 14 or higher (a warrior or hunter might be good) to watch your back and help with the respawns. Another option is to wait until you are higher level and do it then. (You will be returning to this general area at level 16 when you do the first part of the third quest in the Sea Lion Form quest chain, so that may be a good time to revisit this one.)


Dialogue Dendrite Starblaze:

“The Cliffspring Falls in Darkshore serves as the principal source of drinking water for the region, and now I suspect it is the principal source of the poison that is harming the local fauna – deer specifically. Use this sampler to draw some water from the mouth of the cave; be careful, as dangerous naga now reside in a cave by the falls.

“Once filled, deliver it to Alanndarian Nightsong in Auberdine. She is the one that requested our aid, and you will work with her to address this malady.”


Once you receive the Cliffspring Falls Sampler vial from Dendrite Starblaze drag it onto your toolbar so that it will be easy to use.

If you have the fly point for Auberdine in Darkshore, visit the griffon master in Moonglade and fly to Auberdine.

If you do not have this yet, take the free ride to Darnassus from the griffon master in Moonglade or hearth back. In Darnassus go behind the bank (30,41) and enter the pink pavillion that tranports you to Rut’theran Village in Teldrassil. Take the path to the sea and turn right and go down the pier to take the free boat ride across the Veiled Sea to Auberdine in Darkshore.

The mouth of the cave at the Cliffspring Falls is easy to locate. If you use coordinates it is at (55,33.) From Auberdine travel north along the coast road until you get to the bridge over the Cliffspring River. Cross the bridge to the north side of the river, turn right (east,) and follow the river east to the cliffs.

Click here for a full sized map of the Cliffspring Falls.

You may run into some bears and nightsabers in this area. You will encounter a Stormscale Wave Rider (naga) on the path to the cave. Use a combination of Roots, Wrath, and Bear form to take it out. Bring your mana back up to full.

There wil be a level 17 caster (Stormscale Siren) on the opposite bank of the river, which may pose a challenge.

Click on the picture for a larger view.


Mob Avoidance Technique:

You might be able to avoid drawing the aggro of the level 17 Stormscale Siren caster, as well as the level 15 Stormscale baddie just inside the cave, if you sneak up along the far edge of the path to the far left side of the cave opening, and then carefully approach the cave entrance, clicking on the vial on your toolbar until it allows you to fill it. Leave carefully, staying out of the line of sight of the caster.

If this doesn’t work and the caster goes after you, try pulling the caster with Wrath, and then change to Bear form to kill it.

As I mentioned, there will be another naga inside the cave just past the waterfall. Look out for this one when you go to fill the vial.


As soon as you have the vial filled you need to get out of there! The naga respawn very rapidly.

Bring the filled vial to Alanndarian Nightsong in Auberdine, Darkshore. (38,41) You’ll find her inside a building just north of the inn.


Dialogue Alanndarian Nightsong:

“You’re the one that the Cenarion Circle in Moonglade sent? That’s wonderful! We’ve quite the crisis our hands here regarding the poor deer, and we’re happy for all the help we can get.

“Do you have the sample of water that Dendrite Starblaze said you’d have? He notified me that you’d draw one so we could work on a cure together…

By Elune, this water is disgusting! No wonder the deer are sick.

“Something is polluting the water, and in turn corrupting Darkshore’s entire water table. Sick deer have been seen all over area, and not just by the river. While this water is most likely a primary source of the sickness spreading, there’s something else at work here.

“This water, believe it or not, will help us formulate a cure. While I research this water, I have need of some items to formulate a cure…”


You will earn 750 XP.

Alanndarian Nightsong will give you the next quest “Gathering the Cure.”


Quest 3 – Gathering the Cure

Start: Alanndarian Nightsong in Auberdine, Darkshore (38,41)

Finish: Alanndarian Nightsong in Auberdine, Darkshore (38,41)

Your Task: collect 5 Earthroot and 12 Lunar Funguses and bring them to Alanndarian Nightsong


Dialogue Alanndarian Nightsong:

“The water will serve as the base of the curative salve I’ll make for the deer. For curative properties, I need some earthroot. Herbalists know how to find it, so if we’re unlucky and you aren’t one then you’ll need to find one to help us out.

“Finally for potency, I need some lunar fungus. Finding lunar fungal blooms is easy enough; they’re all over the place in caves just to the east of here. Moonkin reside in the caves and they’re irritable as of late, so be careful.”


A Lunar Fungus Among Us!

Go to the Moonkin Caves to the east of Auberdine. As Alanndarian Nightsong says “finding the lunar fungal blooms is easy enough;” the only problem is the moonkin.

There are five moonkin caves fairly close together just east of Auberdine. See the area circled on the map. Coordinates for caves are: (42,45) (42,51) (43,45) (43,48) (46,45)

There are a fair number of Moonkin about those caves. See the screenshot. There were more moonkin than this shows. You will have to draw them and kill them one at a time as necessary in order to clear a path to the cave. There will probably be another inside each cave.

Once you kill the Moonkin inside the cave look around; the mushrooms are small and spotted and should sparkle or glow. (They used to be difficult to see, but the most recent patch corrected that.) Mouse over them and when the cursor tip changes, right click the mushroom. A status bar will appear, and when it fills you’ll receive either 1 or 2 Lunar Funguses. The funguses respawn fairly quickly. You should have no problem collecting all you need from the five available caves.

Save the Earthroot!

Any druid can collect the 12 lunar funguses from the Moonkin caves, but the earthroot is different. Even though earthroot is a quest item here, in order to collect the earthroot you must have the herbalism profession. But, there are alternatives: you can kill certain mobs that drop earthroot, or you can buy earthroot from select vendors or on the Auction House.

If you do have herbalism as one of your professions you can find earthroot all around in Elwyn Forest, in the forests in Teldrassil, around the Gol’Bolar Quarry area south-east of Ironforge in Dun Morogh, etc.

Killing mobs that drop earthroot may take a while. Timberlings (lvl 5-11) and Nightsaber Stalkers (lvl 7-8) drop them in Teldrassil.

If you decide to buy the earthroot, your best bet may be the herb, alchemy, or florist vendors. These vendors have a limited supply, but the supply respawns, so do not despair if the vendor’s inventory is low or non-existent when you visit. Just wait a while or check back.

If you just can’t wait, go check out the Auction House, but be aware that you may have to pay a premium price there, and it may not always be available there, either.

From Auberdine you can take a free boat ride to Darnassus to check the AH. If you have a human alt in Stormwind he can visit the vendors or AH and mail your druid the earthroot.

You can find vendors in Stormwind at these locations who sell earthroot (last time I checked) for 76 to 80 coppers each:

Florist Gump (gotta love it!) inside the Fragrant Flowers shop (65,60)

Eldraeith, Herbalism Supplies vendor and

– Maria Lumere, Alchemy Supplies vendor, both inside the Alchemy Needs shop at (47,80) in the Mage Quarter

Click here for the large map with locations of Earthroot Vendors in Stormwind

If you bump into Antonio Perelli, the “Traveling Salesman” who wanders the main road from Redridge through Elwynn Forest and down to Westfall, you can also purchase earthroot from him.

Here’s florist Bernard Gump. Run, florist, run!

Return to Alanndarian Nightsong with the items you have collected.


Dialogue Alanndarian Nightsong:

“Have you got the reagents I need to make the salve? The deer aren’t getting any better on their own, so we better hurry to help them out!

This is good, <name>, so much so that it should be enough to make some ample doses of the salve – at least enough to start to make a difference.

“Making a cure for poisons can be quite difficult at times because each one often requires a very specific antidote to counteract it. Imagine being able to cure a poison at will without having to worry about the exact ingredients of what the antidote must be!

“Now, let me get to work on this!”


Alanndarian Nightsong will reward you with 75-750 XP and give you the next quest “Curing the Sick.”


Quest 4 – Curing the Sick

Start: Alanndarian Nightsong in Auberdine, Darkshore (38,41)

Finish – Dendrite Starblaze, Moonglade (56,30)

Your Task: Use the Curative Animal Salve on 10 Sickly Deer in Darkshore.


Dialogue Alanndarian Nightsong:

“Use the Curative Animal Salve on 10 Sickly Deer that are located throughout Darkshore; doing so should cure them. Sickly Deer have been reported starting south of the Cliffspring River to the north of Auberdine and extending all the way into southern Darkshore where the edge of Ashenvale begins.

“The amount of salve made out of the reagents you brought me is good enough for ten doses, <name>. While I work with the village to try and make some more salve, I’d like for you to help us get a head start. All around Darkshore are sickly deer; use the salve on them and cure their malaise.

“Dendrite Starblaze in Moonglade will want to talk to you when you’re done, I’m sure. Please extend Auberdine’s thanks to the Cenarion Circle there… and let me say thanks to you directly for the help you’ve given!


Alanndarian Nightsong will give you the 10 doses of
Curative Animal Salve. Drag these onto your tool bar for ease of use.

Your mission is to find 10 Sickly Deer that are located throughout Darkshore and use the “Curative Animal Salve” them. Check out these coords: (41,38) (38,36) (42,40) (43,41) for the deer.

You can’t miss the Sickly Deer; they are the bright green deer with green skulls floating around them in a cloud. See the screenshot.

You may encounter the occasional bugged deer that will cause you to waste salve. If you should run out of salve before you have cured 10 sickly deer, you can abandon the quest, return to Alanndarian Nightsong in Darkshore, and start all over again.

Cure two deer for the price of one salve!

Here’s a tip that may speed up your quest and help you to avoid running out of salve due to bugged deer. You may have noticed that those sickly deer always try to run away. Well, when you find a sickly deer hit it with rank 1 entangling roots and then apply the salve to cure it.

You should get credit for curing it, and then you will get credit again when it dies from the roots! That’s two deer credit for one deer and a good deal. (This little glitch was still working as of May 2008.)

When you have cured all 10 deer visit Dendrite Starblaze in Moonglade using your Teleport Moonglade spell.


Dialogue Dendrite Starblaze:

“Have you completed what was asked of you by Alanndarian Nightsong of Auberdine? Your work is not complete unless it is.

” You have done well in tending to the sickly deer of Darkshore; they are unwitting victims of a greater taint and corruption that is spreading all throughout the land. There are those in Darnassus who choose to recognize this threat… and there are those who ignore the growing signs. I hope you will not be one to put blinders on about what facts stare you in the face, <name>.

“Regardless, you’ve proven your worth as a friend of nature and the Circle – take this as a symbol of such.”


Dendrite Starblaze will reward you with 75-750 XP and the Veildust Medicine Bag.

The Veildust Medicine Bag:

  • It is held In the off-hand.
  • It gives these bonuses:
  • +1 Intellect;
  • +1 Spirit
  • It is special and only for those of us who are Druids.
  • It restores 50 mana every 3 seconds for 15 seconds.
  • It has a cooldown of 30 minutes.
  • The item is Level 15.
  • Binds when picked up.

Dendrite Starblaze will give you the next quest “Power Over Poison.”


Quest 5 – Power Over Poison

Start – Dendrite Starblaze, Moonglade (56,30)

Finish – Mathrengyl Bearwalker, Darnassus (35,8)

Your Task: Return to Mathrengyl Bearwalker


Dialogue Dendrite Starblaze:

“You’ve learned what it means to cure poison without the benefit of spiritual aid. Remember what others must endure in fighting poisonous afflictions as you soon embrace your newfound power over poison.

“You should now return to Mathrengyl Bearwalker in Darnassus, <name>. He, no doubt, has a very important spell to teach you now that the student understands the lesson given unto him.

“Farewell, young druid. We shall speak again.”


Well, this is about as easy as it gets. Aren’t you glad that you set your hearthstone for Darnassus?

Hearth back and return to Mathrengyl Bearwalker in the Cenarion Enclave in north-western Darnassus, on the second floor of the tower of Fandral Staghelm’s tree. (35,8)

If you didn’t set your hearthstone for Darnassus you will have to visit the griffon master in Moonglade and get a ride back to Darnassus. (Look out for PvPers if you are on a PvP server.)

When you talk with Mathrengyl Bearwalker he will reward you with 975 XP, and he will train you in the Cure Poison spell. This is an instant cast spell good up to a 40 yard range, and it cures 1 poison effect on the target.

There you have the whole Alliance Druid Power Over Poison Quest Chain.

Click this link for the Horde Version.

For the ultimate Druid guide, covering leveling, gold, raids, PvP, gear, and more check this out.

 Posted by at 4:07 pm